UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPathFollowingResult Struct Reference

#include <PathFollowingComponent.h>

Public Member Functions

 FPathFollowingResult ()
 
AIMODULE_API FPathFollowingResult (FPathFollowingResultFlags::Type InFlags)
 
AIMODULE_API FPathFollowingResult (EPathFollowingResult::Type ResultCode, FPathFollowingResultFlags::Type ExtraFlags)
 
bool HasFlag (FPathFollowingResultFlags::Type Flag) const
 
bool IsSuccess () const
 
bool IsFailure () const
 
bool IsInterrupted () const
 
AIMODULE_API FString ToString () const
 

Public Attributes

FPathFollowingResultFlags::Type Flags
 
TEnumAsByte< EPathFollowingResult::TypeCode
 

Constructor & Destructor Documentation

◆ FPathFollowingResult() [1/3]

FPathFollowingResult::FPathFollowingResult ( )
inline

◆ FPathFollowingResult() [2/3]

FPathFollowingResult::FPathFollowingResult ( FPathFollowingResultFlags::Type  InFlags)

◆ FPathFollowingResult() [3/3]

FPathFollowingResult::FPathFollowingResult ( EPathFollowingResult::Type  ResultCode,
FPathFollowingResultFlags::Type  ExtraFlags 
)

Member Function Documentation

◆ HasFlag()

bool FPathFollowingResult::HasFlag ( FPathFollowingResultFlags::Type  Flag) const
inline

◆ IsFailure()

bool FPathFollowingResult::IsFailure ( ) const
inline

◆ IsInterrupted()

bool FPathFollowingResult::IsInterrupted ( ) const
inline

◆ IsSuccess()

bool FPathFollowingResult::IsSuccess ( ) const
inline

◆ ToString()

FString FPathFollowingResult::ToString ( ) const

Member Data Documentation

◆ Code

TEnumAsByte<EPathFollowingResult::Type> FPathFollowingResult::Code

◆ Flags

FPathFollowingResultFlags::Type FPathFollowingResult::Flags

The documentation for this struct was generated from the following files: