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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PathFollowingComponent.h>
Public Member Functions | |
| FPathFollowingResult () | |
| AIMODULE_API | FPathFollowingResult (FPathFollowingResultFlags::Type InFlags) |
| AIMODULE_API | FPathFollowingResult (EPathFollowingResult::Type ResultCode, FPathFollowingResultFlags::Type ExtraFlags) |
| bool | HasFlag (FPathFollowingResultFlags::Type Flag) const |
| bool | IsSuccess () const |
| bool | IsFailure () const |
| bool | IsInterrupted () const |
| AIMODULE_API FString | ToString () const |
Public Attributes | |
| FPathFollowingResultFlags::Type | Flags |
| TEnumAsByte< EPathFollowingResult::Type > | Code |
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| FPathFollowingResult::FPathFollowingResult | ( | FPathFollowingResultFlags::Type | InFlags | ) |
| FPathFollowingResult::FPathFollowingResult | ( | EPathFollowingResult::Type | ResultCode, |
| FPathFollowingResultFlags::Type | ExtraFlags | ||
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| FString FPathFollowingResult::ToString | ( | ) | const |
| TEnumAsByte<EPathFollowingResult::Type> FPathFollowingResult::Code |
| FPathFollowingResultFlags::Type FPathFollowingResult::Flags |