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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderCompilerJobTypes.h>
Inheritance diagram for FPendingShaderMapCompileResults:Additional Inherited Members | |
Public Member Functions inherited from FShaderMapCompileResults | |
| FShaderMapCompileResults () | |
| void | CheckIfHung () |
Public Member Functions inherited from FRefCountBase | |
| FRefCountBase ()=default | |
| virtual | ~FRefCountBase ()=default |
| FRefCountBase (const FRefCountBase &Rhs)=delete | |
| FRefCountBase & | operator= (const FRefCountBase &Rhs)=delete |
| FReturnedRefCountValue | AddRef () const |
| uint32 | Release () const |
| uint32 | GetRefCount () const |
Public Attributes inherited from FShaderMapCompileResults | |
| TArray< TRefCountPtr< class FShaderCommonCompileJob > > | FinishedJobs |
| FThreadSafeCounter | NumPendingJobs |
| bool | bAllJobsSucceeded |
| bool | bSkipResultProcessing |
| double | TimeStarted |
| bool | bIsHung |