UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPendingShaderMapCompileResults Struct Reference

#include <ShaderCompilerJobTypes.h>

+ Inheritance diagram for FPendingShaderMapCompileResults:

Additional Inherited Members

- Public Member Functions inherited from FShaderMapCompileResults
 FShaderMapCompileResults ()
 
void CheckIfHung ()
 
- Public Member Functions inherited from FRefCountBase
 FRefCountBase ()=default
 
virtual ~FRefCountBase ()=default
 
 FRefCountBase (const FRefCountBase &Rhs)=delete
 
FRefCountBaseoperator= (const FRefCountBase &Rhs)=delete
 
FReturnedRefCountValue AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
- Public Attributes inherited from FShaderMapCompileResults
TArray< TRefCountPtr< class FShaderCommonCompileJob > > FinishedJobs
 
FThreadSafeCounter NumPendingJobs
 
bool bAllJobsSucceeded
 
bool bSkipResultProcessing
 
double TimeStarted
 
bool bIsHung
 

The documentation for this struct was generated from the following file: