#include <RenderTargetPool.h>
The reference to a pooled render target, use like this: TRefCountPtr<IPooledRenderTarget>
◆ FPooledRenderTarget()
◆ AddRef()
| uint32 FPooledRenderTarget::AddRef |
( |
| ) |
const |
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inlineoverridevirtual |
◆ ComputeMemorySize()
| uint32 FPooledRenderTarget::ComputeMemorySize |
( |
| ) |
const |
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overridevirtual |
◆ GetDesc()
◆ GetRefCount()
| uint32 FPooledRenderTarget::GetRefCount |
( |
| ) |
const |
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inlineoverridevirtual |
◆ GetUnusedForNFrames()
| uint32 FPooledRenderTarget::GetUnusedForNFrames |
( |
| ) |
const |
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inline |
◆ IsFree()
| bool FPooledRenderTarget::IsFree |
( |
| ) |
const |
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overridevirtual |
Checks if the reference count indicated that the rendertarget is unused and can be reused.
Implements IPooledRenderTarget.
◆ IsTracked()
| bool FPooledRenderTarget::IsTracked |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ Release()
| uint32 FPooledRenderTarget::Release |
( |
| ) |
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|
inlineoverridevirtual |
◆ FRDGBuilder
◆ FRDGTexture
◆ FRenderTargetPool
The documentation for this struct was generated from the following files: