UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPostProcessingInputs Struct Reference

#include <PostProcessInputs.h>

Public Member Functions

void Validate () const
 

Public Attributes

TRDGUniformBufferRef< FSceneTextureUniformParametersSceneTextures = nullptr
 
FRDGTextureRef ViewFamilyTexture = nullptr
 
FRDGTextureRef ViewFamilyDepthTexture = nullptr
 
FRDGTextureRef CustomDepthTexture = nullptr
 
FRDGTextureRef ExposureIlluminance = nullptr
 
FTranslucencyViewResourcesMap TranslucencyViewResourcesMap
 
FPathTracingResources PathTracingResources
 
bool bSeparateCustomStencil = false
 

Member Function Documentation

◆ Validate()

void FPostProcessingInputs::Validate ( ) const
inline

Member Data Documentation

◆ bSeparateCustomStencil

bool FPostProcessingInputs::bSeparateCustomStencil = false

◆ CustomDepthTexture

FRDGTextureRef FPostProcessingInputs::CustomDepthTexture = nullptr

◆ ExposureIlluminance

FRDGTextureRef FPostProcessingInputs::ExposureIlluminance = nullptr

◆ PathTracingResources

FPathTracingResources FPostProcessingInputs::PathTracingResources

◆ SceneTextures

TRDGUniformBufferRef<FSceneTextureUniformParameters> FPostProcessingInputs::SceneTextures = nullptr

◆ TranslucencyViewResourcesMap

FTranslucencyViewResourcesMap FPostProcessingInputs::TranslucencyViewResourcesMap

◆ ViewFamilyDepthTexture

FRDGTextureRef FPostProcessingInputs::ViewFamilyDepthTexture = nullptr

◆ ViewFamilyTexture

FRDGTextureRef FPostProcessingInputs::ViewFamilyTexture = nullptr

The documentation for this struct was generated from the following file: