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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PostProcessInputs.h>
Public Member Functions | |
| void | Validate () const |
Public Attributes | |
| TRDGUniformBufferRef< FSceneTextureUniformParameters > | SceneTextures = nullptr |
| FRDGTextureRef | ViewFamilyTexture = nullptr |
| FRDGTextureRef | ViewFamilyDepthTexture = nullptr |
| FRDGTextureRef | CustomDepthTexture = nullptr |
| FRDGTextureRef | ExposureIlluminance = nullptr |
| FTranslucencyViewResourcesMap | TranslucencyViewResourcesMap |
| FPathTracingResources | PathTracingResources |
| bool | bSeparateCustomStencil = false |
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inline |
| FRDGTextureRef FPostProcessingInputs::CustomDepthTexture = nullptr |
| FRDGTextureRef FPostProcessingInputs::ExposureIlluminance = nullptr |
| FPathTracingResources FPostProcessingInputs::PathTracingResources |
| TRDGUniformBufferRef<FSceneTextureUniformParameters> FPostProcessingInputs::SceneTextures = nullptr |
| FTranslucencyViewResourcesMap FPostProcessingInputs::TranslucencyViewResourcesMap |
| FRDGTextureRef FPostProcessingInputs::ViewFamilyDepthTexture = nullptr |
| FRDGTextureRef FPostProcessingInputs::ViewFamilyTexture = nullptr |