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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InstanceDataTypes.h>
Public Member Functions | |
| bool | IsValid () const |
| bool | operator== (const FPrimitiveInstanceId &Other) const |
| int32 | GetAsIndex () const |
Public Attributes | |
| int32 | Id = INDEX_NONE |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FPrimitiveInstanceId &InstanceData) |
ID of an instance within a primitive, persistent for the lifetime of the instance. Can be used as a linear index as the maximum possible value is never higher than the high-water-mark for the number of instances in the component.
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| int32 FPrimitiveInstanceId::Id = INDEX_NONE |