![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ProceduralISMComponentDescriptor.h>
Public Member Functions | |
| ENGINE_API | FProceduralISMComponentDescriptor () |
| virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS | ~FProceduralISMComponentDescriptor ()=default |
| FProceduralISMComponentDescriptor (const FProceduralISMComponentDescriptor &)=default | |
| FProceduralISMComponentDescriptor (FProceduralISMComponentDescriptor &&)=default | |
| FProceduralISMComponentDescriptor & | operator= (const FProceduralISMComponentDescriptor &)=default |
| FProceduralISMComponentDescriptor & | operator= (FProceduralISMComponentDescriptor &&)=default |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS ENGINE_API FProceduralISMComponentDescriptor & | operator= (const FSoftISMComponentDescriptor &Other) |
| virtual ENGINE_API uint32 | ComputeHash () const |
| ENGINE_API bool | operator!= (const FProceduralISMComponentDescriptor &Other) const |
| ENGINE_API bool | operator== (const FProceduralISMComponentDescriptor &Other) const |
| uint32 | GetTypeHash () const |
Friends | |
| uint32 | GetTypeHash (const FProceduralISMComponentDescriptor &Key) |
Struct that holds properties that can be used to initialize Procedural ISM Components.
| FProceduralISMComponentDescriptor::FProceduralISMComponentDescriptor | ( | ) |
|
virtualdefault |
|
default |
|
default |
|
virtual |
|
inline |
| bool FProceduralISMComponentDescriptor::operator!= | ( | const FProceduralISMComponentDescriptor & | Other | ) | const |
|
default |
| FProceduralISMComponentDescriptor & FProceduralISMComponentDescriptor::operator= | ( | const FSoftISMComponentDescriptor & | Other | ) |
|
default |
| bool FProceduralISMComponentDescriptor::operator== | ( | const FProceduralISMComponentDescriptor & | Other | ) | const |
|
friend |
| uint8 FProceduralISMComponentDescriptor::bCastContactShadow |
| uint8 FProceduralISMComponentDescriptor::bCastDynamicShadow |
| uint8 FProceduralISMComponentDescriptor::bCastHiddenShadow |
| uint8 FProceduralISMComponentDescriptor::bCastShadow |
| uint8 FProceduralISMComponentDescriptor::bCastShadowAsTwoSided |
| uint8 FProceduralISMComponentDescriptor::bCastStaticShadow |
| uint8 FProceduralISMComponentDescriptor::bEmissiveLightSource |
| uint8 FProceduralISMComponentDescriptor::bEvaluateWorldPositionOffset |
| uint8 FProceduralISMComponentDescriptor::bReceivesDecals |
| uint8 FProceduralISMComponentDescriptor::bRenderCustomDepth |
| uint8 FProceduralISMComponentDescriptor::bReverseCulling |
| uint8 FProceduralISMComponentDescriptor::bUseAsOccluder |
| uint8 FProceduralISMComponentDescriptor::bVisibleInRayTracing |
| int32 FProceduralISMComponentDescriptor::CustomDepthStencilValue |
| ERendererStencilMask FProceduralISMComponentDescriptor::CustomDepthStencilWriteMask |
| TEnumAsByte<enum EDetailMode> FProceduralISMComponentDescriptor::DetailMode |
|
mutable |
| int32 FProceduralISMComponentDescriptor::InstanceEndCullDistance |
| int32 FProceduralISMComponentDescriptor::InstanceMinDrawDistance |
| int32 FProceduralISMComponentDescriptor::InstanceStartCullDistance |
| FLightingChannels FProceduralISMComponentDescriptor::LightingChannels |
| TEnumAsByte<EComponentMobility::Type> FProceduralISMComponentDescriptor::Mobility |
| int32 FProceduralISMComponentDescriptor::NumCustomFloats |
| int32 FProceduralISMComponentDescriptor::NumInstances |
| TObjectPtr<UMaterialInterface> FProceduralISMComponentDescriptor::OverlayMaterial |
| TArray<TObjectPtr<UMaterialInterface> > FProceduralISMComponentDescriptor::OverrideMaterials |
| ERayTracingGroupCullingPriority FProceduralISMComponentDescriptor::RayTracingGroupCullingPriority |
| int32 FProceduralISMComponentDescriptor::RayTracingGroupId |
| TArray<TObjectPtr<URuntimeVirtualTexture> > FProceduralISMComponentDescriptor::RuntimeVirtualTextures |
| EShadowCacheInvalidationBehavior FProceduralISMComponentDescriptor::ShadowCacheInvalidationBehavior |
| TSoftObjectPtr<UStaticMesh> FProceduralISMComponentDescriptor::StaticMesh = nullptr |
| int32 FProceduralISMComponentDescriptor::TranslucencySortPriority |
| int32 FProceduralISMComponentDescriptor::VirtualTextureCullMips |
| ERuntimeVirtualTextureMainPassType FProceduralISMComponentDescriptor::VirtualTextureRenderPassType |
| FBox FProceduralISMComponentDescriptor::WorldBounds |
| int32 FProceduralISMComponentDescriptor::WorldPositionOffsetDisableDistance |