#include <RenderGraphTextureSubresource.h>
◆ FRDGTextureSubresourceLayout() [1/3]
| FRDGTextureSubresourceLayout::FRDGTextureSubresourceLayout |
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inline |
◆ FRDGTextureSubresourceLayout() [2/3]
| FRDGTextureSubresourceLayout::FRDGTextureSubresourceLayout |
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uint32 |
InNumMips, |
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uint32 |
InNumArraySlices, |
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uint32 |
InNumPlaneSlices |
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) |
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inline |
◆ FRDGTextureSubresourceLayout() [3/3]
| FRDGTextureSubresourceLayout::FRDGTextureSubresourceLayout |
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const FRHITextureDesc & |
Desc | ) |
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inline |
◆ GetMaxSubresource()
◆ GetSubresource()
◆ GetSubresourceCount()
| uint32 FRDGTextureSubresourceLayout::GetSubresourceCount |
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const |
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inline |
◆ GetSubresourceIndex()
◆ operator!=()
◆ operator==()
◆ NumArraySlices
| uint32 FRDGTextureSubresourceLayout::NumArraySlices |
◆ NumMips
| uint32 FRDGTextureSubresourceLayout::NumMips |
◆ NumPlaneSlices
| uint32 FRDGTextureSubresourceLayout::NumPlaneSlices |
The documentation for this struct was generated from the following file: