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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Attributes | |
| ESignalProcessing | SignalProcessing |
| int32 | SignalBatchSize = 1 |
| float | HarmonicPeriode = 1.0f |
| int32 | MaxInputSPP = 1 |
| float | InputResolutionFraction = 1.0f |
| float | DenoisingResolutionFraction = 1.0f |
| bool | bEnableReconstruction = true |
| int32 | ReconstructionSamples = 1 |
| int32 | PreConvolutionCount = 0 |
| float | KernelSpreadFactor = 8 |
| bool | bUseTemporalAccumulation = false |
| int32 | HistoryConvolutionSampleCount = 1 |
| float | HistoryConvolutionKernelSpreadFactor = 1.0f |
| TStaticArray< const FLightSceneInfo *, IScreenSpaceDenoiser::kMaxBatchSize > | LightSceneInfo |
| FRDGTextureRef | CompressedDepthTexture = nullptr |
| FRDGTextureRef | CompressedShadingModelTexture = nullptr |
| TArrayView< FSSDConstantPixelDensityViewSettings > | ViewSettingsArray |
Generic settings to denoise signal at constant pixel density across the viewport.
| FRDGTextureRef FSSDConstantPixelDensitySettings::CompressedDepthTexture = nullptr |
| FRDGTextureRef FSSDConstantPixelDensitySettings::CompressedShadingModelTexture = nullptr |
| float FSSDConstantPixelDensitySettings::DenoisingResolutionFraction = 1.0f |
| float FSSDConstantPixelDensitySettings::HarmonicPeriode = 1.0f |
| float FSSDConstantPixelDensitySettings::HistoryConvolutionKernelSpreadFactor = 1.0f |
| int32 FSSDConstantPixelDensitySettings::HistoryConvolutionSampleCount = 1 |
| float FSSDConstantPixelDensitySettings::InputResolutionFraction = 1.0f |
| float FSSDConstantPixelDensitySettings::KernelSpreadFactor = 8 |
| TStaticArray<const FLightSceneInfo*, IScreenSpaceDenoiser::kMaxBatchSize> FSSDConstantPixelDensitySettings::LightSceneInfo |
| int32 FSSDConstantPixelDensitySettings::MaxInputSPP = 1 |
| int32 FSSDConstantPixelDensitySettings::PreConvolutionCount = 0 |
| int32 FSSDConstantPixelDensitySettings::ReconstructionSamples = 1 |
| int32 FSSDConstantPixelDensitySettings::SignalBatchSize = 1 |
| ESignalProcessing FSSDConstantPixelDensitySettings::SignalProcessing |
| TArrayView<FSSDConstantPixelDensityViewSettings> FSSDConstantPixelDensitySettings::ViewSettingsArray |