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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinWeightProfileManager.h>
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| bool | operator== (const FSetProfileRequest &A, const FSetProfileRequest &B) |
| uint32 | GetTypeHash (FSetProfileRequest A) |
Describes a single skin weight profile request
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| FRequestFinished FSetProfileRequest::Callback |
Called when the profile request has finished and data is ready (called from GT only)
| int32 FSetProfileRequest::ExpectedResidentLODs = INDEX_NONE |
Tells how much LODs need to be streamed in so that we can continue processing the request. If INDEX_NONE then no waiting is required
| TWeakObjectPtr<UObject> FSetProfileRequest::IdentifyingObject |
Weak UObject that is responsible for this request
| FSkinWeightProfileStack FSetProfileRequest::ProfileStack |
Name of the skin weight profile stack to be loaded. Must be normalized, see FSkinWeightProfileStack::Normalized
| TWeakObjectPtr<USkeletalMesh> FSetProfileRequest::WeakSkeletalMesh |
Weak skeletal mesh for which the skin weight profile is to be loaded