UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSetProfileRequest Struct Reference

#include <SkinWeightProfileManager.h>

Public Attributes

FSkinWeightProfileStack ProfileStack
 
TArray< int32LODIndices
 
FRequestFinished Callback
 
TWeakObjectPtr< UObjectIdentifyingObject
 
TWeakObjectPtr< USkeletalMeshWeakSkeletalMesh
 
int32 ExpectedResidentLODs = INDEX_NONE
 

Friends

bool operator== (const FSetProfileRequest &A, const FSetProfileRequest &B)
 
uint32 GetTypeHash (FSetProfileRequest A)
 

Detailed Description

Describes a single skin weight profile request

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FSetProfileRequest  A)
friend

◆ operator==

bool operator== ( const FSetProfileRequest A,
const FSetProfileRequest B 
)
friend

Member Data Documentation

◆ Callback

FRequestFinished FSetProfileRequest::Callback

Called when the profile request has finished and data is ready (called from GT only)

◆ ExpectedResidentLODs

int32 FSetProfileRequest::ExpectedResidentLODs = INDEX_NONE

Tells how much LODs need to be streamed in so that we can continue processing the request. If INDEX_NONE then no waiting is required

◆ IdentifyingObject

TWeakObjectPtr<UObject> FSetProfileRequest::IdentifyingObject

Weak UObject that is responsible for this request

◆ LODIndices

TArray<int32> FSetProfileRequest::LODIndices

LOD Indices to load the profile for

◆ ProfileStack

FSkinWeightProfileStack FSetProfileRequest::ProfileStack

Name of the skin weight profile stack to be loaded. Must be normalized, see FSkinWeightProfileStack::Normalized

◆ WeakSkeletalMesh

TWeakObjectPtr<USkeletalMesh> FSetProfileRequest::WeakSkeletalMesh

Weak skeletal mesh for which the skin weight profile is to be loaded


The documentation for this struct was generated from the following file: