#include <GeometryCollectionSimulationCoreTypes.h>
◆ FSimulationParameters()
| FSimulationParameters::FSimulationParameters |
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◆ IsCachePlaying()
| bool FSimulationParameters::IsCachePlaying |
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◆ IsCacheRecording()
| bool FSimulationParameters::IsCacheRecording |
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◆ AllowPartialIslandSleep
| bool FSimulationParameters::AllowPartialIslandSleep |
◆ AngularDamping
| float FSimulationParameters::AngularDamping |
◆ bClearCache
| bool FSimulationParameters::bClearCache |
◆ bEnableStrainOnCollision
| bool FSimulationParameters::bEnableStrainOnCollision |
◆ bForceUpdateActiveTransforms
| bool FSimulationParameters::bForceUpdateActiveTransforms |
◆ bGenerateBreakingData
| bool FSimulationParameters::bGenerateBreakingData |
◆ bGenerateCollisionData
| bool FSimulationParameters::bGenerateCollisionData |
◆ bGenerateCrumblingChildrenData
| bool FSimulationParameters::bGenerateCrumblingChildrenData |
◆ bGenerateCrumblingData
| bool FSimulationParameters::bGenerateCrumblingData |
◆ bGenerateGlobalBreakingData
| bool FSimulationParameters::bGenerateGlobalBreakingData |
◆ bGenerateGlobalCollisionData
| bool FSimulationParameters::bGenerateGlobalCollisionData |
◆ bGenerateGlobalCrumblingChildrenData
| bool FSimulationParameters::bGenerateGlobalCrumblingChildrenData |
◆ bGenerateGlobalCrumblingData
| bool FSimulationParameters::bGenerateGlobalCrumblingData |
◆ bGenerateTrailingData
| bool FSimulationParameters::bGenerateTrailingData |
◆ bOptimizeConvexes
| bool FSimulationParameters::bOptimizeConvexes |
◆ bOptimizeForRuntimeMemory
| bool FSimulationParameters::bOptimizeForRuntimeMemory |
◆ bOwnsTrack
| bool FSimulationParameters::bOwnsTrack |
◆ BreakDamagePropagationFactor
| float FSimulationParameters::BreakDamagePropagationFactor |
◆ bUseDamagePropagation
| bool FSimulationParameters::bUseDamagePropagation |
◆ bUseMaterialDamageModifiers
| bool FSimulationParameters::bUseMaterialDamageModifiers |
◆ bUsePerClusterOnlyDamageThreshold
| bool FSimulationParameters::bUsePerClusterOnlyDamageThreshold |
◆ bUseSimplicialsWhenAvailable
| bool FSimulationParameters::bUseSimplicialsWhenAvailable |
◆ bUseSizeSpecificDamageThresholds
| bool FSimulationParameters::bUseSizeSpecificDamageThresholds |
◆ bUseStaticMeshCollisionForTraces
| bool FSimulationParameters::bUseStaticMeshCollisionForTraces |
◆ CacheBeginTime
| float FSimulationParameters::CacheBeginTime |
◆ CacheType
◆ ClusterConnectionMethod
◆ ClusterGroupIndex
| int32 FSimulationParameters::ClusterGroupIndex |
◆ CollisionGroup
| int32 FSimulationParameters::CollisionGroup |
◆ CollisionSampleFraction
| float FSimulationParameters::CollisionSampleFraction |
◆ ConnectionGraphBoundsFilteringMargin
| float FSimulationParameters::ConnectionGraphBoundsFilteringMargin |
◆ DamageEvaluationModel
this is the lower level damage model for clustering, used at runm time
◆ DamageModel
this is the user expose damage model, used for creation of the particles
◆ DamageThreshold
◆ EnableClustering
| bool FSimulationParameters::EnableClustering |
◆ EnableGravity
| bool FSimulationParameters::EnableGravity |
◆ GravityGroupIndex
| int32 FSimulationParameters::GravityGroupIndex |
◆ InitialAngularVelocity
| FVector3f FSimulationParameters::InitialAngularVelocity |
◆ InitializationCommands
◆ InitialLinearVelocity
| FVector3f FSimulationParameters::InitialLinearVelocity |
◆ InitialOverlapDepenetrationVelocity
| float FSimulationParameters::InitialOverlapDepenetrationVelocity |
◆ InitialRootIndex
| int32 FSimulationParameters::InitialRootIndex |
◆ InitialVelocityType
◆ LinearDamping
| float FSimulationParameters::LinearDamping |
◆ MaterialOverrideMassScaleMultiplier
| float FSimulationParameters::MaterialOverrideMassScaleMultiplier |
◆ MaxClusterLevel
| int16 FSimulationParameters::MaxClusterLevel |
◆ MaxSimulatedLevel
| int16 FSimulationParameters::MaxSimulatedLevel |
◆ Name
| FString FSimulationParameters::Name |
◆ ObjectType
◆ OneWayInteractionLevel
| int32 FSimulationParameters::OneWayInteractionLevel |
◆ PhysicalMaterialHandle
◆ PositionSolverIterations
| uint8 FSimulationParameters::PositionSolverIterations |
◆ PrevWorldTransform
| FTransform FSimulationParameters::PrevWorldTransform |
◆ ProjectionSolverIterations
| uint8 FSimulationParameters::ProjectionSolverIterations |
◆ QueryFilterData
◆ RecordedTrack
◆ RestCollection
◆ RestCollectionShared
◆ ReverseCacheBeginTime
| float FSimulationParameters::ReverseCacheBeginTime |
◆ Shared
◆ ShockDamagePropagationFactor
| float FSimulationParameters::ShockDamagePropagationFactor |
◆ Simulating
| bool FSimulationParameters::Simulating |
◆ SimulationFilterData
◆ SleepThresholdMultiplier
| float FSimulationParameters::SleepThresholdMultiplier |
◆ StartAwake
| bool FSimulationParameters::StartAwake |
◆ UseCCD
| bool FSimulationParameters::UseCCD |
◆ UseInertiaConditioning
| bool FSimulationParameters::UseInertiaConditioning |
◆ UseMACD
| bool FSimulationParameters::UseMACD |
◆ UserData
| void* FSimulationParameters::UserData |
◆ VelocitySolverIterations
| uint8 FSimulationParameters::VelocitySolverIterations |
◆ WorldTransform
The documentation for this struct was generated from the following file: