#include <SlateRHIRenderingPolicy.h>
◆ bAllowColorDeficiencyCorrection
| bool FSlateDrawElementsPassInputs::bAllowColorDeficiencyCorrection = true |
◆ bAllowGammaCorrection
| bool FSlateDrawElementsPassInputs::bAllowGammaCorrection = true |
◆ bElementsTextureIsHDRDisplay
| bool FSlateDrawElementsPassInputs::bElementsTextureIsHDRDisplay = false |
◆ bWireframe
| bool FSlateDrawElementsPassInputs::bWireframe = false |
◆ CursorPosition
◆ ElementsBuffers
◆ ElementsLoadAction
◆ ElementsMatrix
| FMatrix44f FSlateDrawElementsPassInputs::ElementsMatrix |
◆ ElementsOffset
◆ ElementsTexture
| FRDGTexture* FSlateDrawElementsPassInputs::ElementsTexture = nullptr |
◆ HDRDisplayColorGamut
◆ SceneViewportTexture
| FRDGTexture* FSlateDrawElementsPassInputs::SceneViewportTexture = nullptr |
◆ SceneViewRect
| FIntRect FSlateDrawElementsPassInputs::SceneViewRect |
◆ StencilTexture
| FRDGTexture* FSlateDrawElementsPassInputs::StencilTexture = nullptr |
◆ Time
◆ UsedSlatePostBuffers
◆ ViewportScaleUI
| float FSlateDrawElementsPassInputs::ViewportScaleUI = 1.0f |
The documentation for this struct was generated from the following file: