#include <StaticMeshResources.h>
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| | FStaticMeshVertexFactories (ERHIFeatureLevel::Type InFeatureLevel) |
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| ENGINE_API | ~FStaticMeshVertexFactories () |
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| ENGINE_API void | InitVertexFactory (const FStaticMeshVertexBuffers &VertexBuffers, FLocalVertexFactory &InOutVertexFactory, uint32 LODIndex, const UStaticMesh *InParentMesh, bool bInOverrideColorVertexBuffer) |
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| void | InitVertexFactory (const FStaticMeshLODResources &LodResources, FLocalVertexFactory &InOutVertexFactory, uint32 LODIndex, const UStaticMesh *InParentMesh, bool bInOverrideColorVertexBuffer) |
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| ENGINE_API void | InitResources (const FStaticMeshVertexBuffers &VertexBuffers, uint32 LODIndex, const UStaticMesh *Parent) |
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| void | InitResources (const FStaticMeshLODResources &LodResources, uint32 LODIndex, const UStaticMesh *Parent) |
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| ENGINE_API void | ReleaseResources () |
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◆ FStaticMeshVertexFactories()
◆ ~FStaticMeshVertexFactories()
| FStaticMeshVertexFactories::~FStaticMeshVertexFactories |
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◆ InitResources() [1/2]
◆ InitResources() [2/2]
Initializes all rendering resources.
◆ InitVertexFactory() [1/2]
◆ InitVertexFactory() [2/2]
Initializes a vertex factory for rendering this static mesh
- Parameters
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| InOutVertexFactory | The vertex factory to configure |
| InParentMesh | Parent static mesh |
| bInOverrideColorVertexBuffer | If true, make a vertex factory ready for per-instance colors |
◆ ReleaseResources()
| void FStaticMeshVertexFactories::ReleaseResources |
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Releases all rendering resources.
◆ SplineVertexFactory
◆ SplineVertexFactoryOverrideColorVertexBuffer
◆ VertexFactory
The vertex factory used when rendering this mesh.
◆ VertexFactoryOverrideColorVertexBuffer
The vertex factory used when rendering this mesh with vertex colors. This is lazy init.
The documentation for this struct was generated from the following files: