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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SplineMeshSceneProxy.h>
Inheritance diagram for FSplineMeshVertexFactory:A vertex factory for spline-deformed static meshes
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inline |
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Copy the data from another vertex factory
| FSplineMeshVertexFactory::DECLARE_VERTEX_FACTORY_TYPE | ( | FSplineMeshVertexFactory | ) |
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Get vertex elements used when during PSO precaching materials using this vertex factory type
FSplineMeshVertexFactory does not support manual vertex fetch yet so worst case element set is returned to make sure the PSO can be compiled
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Modify compile environment to enable spline deformation
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Should we cache the material's shadertype on this platform with this vertex factory?