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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <STableViewBase.h>
Public Member Functions | |
| SLATE_API | FTableViewDimensions (EOrientation InOrientation) |
| SLATE_API | FTableViewDimensions (EOrientation InOrientation, float X, float Y) |
| SLATE_API | FTableViewDimensions (EOrientation InOrientation, const UE::Slate::FDeprecateVector2DParameter &Size) |
| UE::Slate::FDeprecateVector2DResult | ToVector2D () const |
| FTableViewDimensions | operator+ (const FTableViewDimensions &Other) const |
Public Attributes | |
| EOrientation | Orientation = Orient_Vertical |
| float | ScrollAxis = 0.f |
| float | LineAxis = 0.f |
Scroll offset from the beginning of the list in items Abstracts away the need to distinguish between X or Y when calculating table layout elements
| FTableViewDimensions::FTableViewDimensions | ( | EOrientation | InOrientation | ) |
| FTableViewDimensions::FTableViewDimensions | ( | EOrientation | InOrientation, |
| float | X, | ||
| float | Y | ||
| ) |
| FTableViewDimensions::FTableViewDimensions | ( | EOrientation | InOrientation, |
| const UE::Slate::FDeprecateVector2DParameter & | Size | ||
| ) |
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inline |
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inline |
| float FTableViewDimensions::LineAxis = 0.f |
The dimension orthogonal to the scroll axis, along which lines of items are created. Only really relevant for tile views.
| EOrientation FTableViewDimensions::Orientation = Orient_Vertical |
| float FTableViewDimensions::ScrollAxis = 0.f |
The dimension along the scrolling axis of the table view (Y when oriented vertically, X when horizontal)