UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVectorMaterialInput Struct Reference

#include <MaterialExpressionIO.h>

+ Inheritance diagram for FVectorMaterialInput:

Public Member Functions

ENGINE_API bool Serialize (FArchive &Ar)
 
ENGINE_API void DefaultValueChanged (const FString &DefaultValue)
 
ENGINE_API FString GetDefaultValue () const
 
- Public Member Functions inherited from FMaterialInput< FVector3f >
 FMaterialInput ()
 
- Public Member Functions inherited from FExpressionInput
 FExpressionInput ()
 
ENGINE_API bool Serialize (FArchive &Ar)
 
- Public Member Functions inherited from FMaterialInput< InputType >
 FMaterialInput ()
 

Public Attributes

uint32 UseConstant: 1
 
FVector3f Constant
 
- Public Attributes inherited from FMaterialInput< FVector3f >
uint32 UseConstant
 
FVector3f Constant
 
TObjectPtr< class UMaterialExpressionExpression
 
int32 OutputIndex
 
FName InputName
 
int32 Mask
 
int32 MaskR
 
int32 MaskG
 
int32 MaskB
 
int32 MaskA
 
- Public Attributes inherited from FExpressionInput
class UMaterialExpressionExpression
 
int32 OutputIndex
 
FName InputName
 
int32 Mask
 
int32 MaskR
 
int32 MaskG
 
int32 MaskB
 
int32 MaskA
 
TObjectPtr< class UMaterialExpressionExpression
 
- Public Attributes inherited from FMaterialInput< InputType >
uint32 UseConstant: 1
 
InputType Constant
 
TObjectPtr< class UMaterialExpressionExpression
 
int32 OutputIndex
 
FName InputName
 
int32 Mask
 
int32 MaskR
 
int32 MaskG
 
int32 MaskB
 
int32 MaskA
 

Member Function Documentation

◆ DefaultValueChanged()

void FVectorMaterialInput::DefaultValueChanged ( const FString &  DefaultValue)

◆ GetDefaultValue()

FString FVectorMaterialInput::GetDefaultValue ( ) const

◆ Serialize()

bool FVectorMaterialInput::Serialize ( FArchive Ar)

ICPPStructOps interface

Member Data Documentation

◆ Constant

FVector3f FVectorMaterialInput::Constant

◆ UseConstant

uint32 FVectorMaterialInput::UseConstant

The documentation for this struct was generated from the following files: