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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ViewDebug.h>
Public Member Functions | |
| bool | operator< (const FPrimitiveInfo &Other) const |
| bool | IsPrimitiveValid () const |
| bool | HasLODs () const |
| bool | IsLODIndexValid (int32 LOD) const |
| RENDERER_API int32 | ComputeCurrentLODIndex (int32 PlayerIndex=0, int32 ViewIndex=0) const |
| FPrimitiveLODStats * | GetCurrentLOD (int32 PlayerIndex=0, int32 ViewIndex=0) |
| const FPrimitiveLODStats * | GetCurrentLOD (int32 PlayerIndex=0, int32 ViewIndex=0) const |
| FPrimitiveLODStats * | GetLOD (int32 LOD) |
| const FPrimitiveLODStats * | GetLOD (int32 LOD) const |
| UMaterialInterface * | GetMaterial (uint16 Index) const |
| int32 | GetNumLODs () const |
| FString | GetOwnerName () const |
| FVector | GetPrimitiveLocation () const |
Data collected about a single primitive being drawn to the screen.
| int32 FViewDebugInfo::FPrimitiveInfo::ComputeCurrentLODIndex | ( | int32 | PlayerIndex = 0, |
| int32 | ViewIndex = 0 |
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| FPrimitiveComponentId FViewDebugInfo::FPrimitiveInfo::ComponentId |
| IPrimitiveComponent* FViewDebugInfo::FPrimitiveInfo::ComponentInterface |
| TWeakObjectPtr<UObject> FViewDebugInfo::FPrimitiveInfo::ComponentUObject |
| int32 FViewDebugInfo::FPrimitiveInfo::LODAtLastCapture |
| TArray<TWeakObjectPtr<UMaterialInterface> > FViewDebugInfo::FPrimitiveInfo::Materials |
| FString FViewDebugInfo::FPrimitiveInfo::Name |
| TWeakObjectPtr<UMaterialInterface> FViewDebugInfo::FPrimitiveInfo::OverlayMaterial |
| TWeakObjectPtr<UObject> FViewDebugInfo::FPrimitiveInfo::Owner |
| FPrimitiveSceneInfo* FViewDebugInfo::FPrimitiveInfo::PrimitiveSceneInfo |
| FPrimitiveStats FViewDebugInfo::FPrimitiveInfo::Stats |