UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVirtualTextureCollectionResource Struct Reference

#include <VirtualTextureCollection.h>

+ Inheritance diagram for FVirtualTextureCollectionResource:

Classes

struct  FTextureEntry
 

Public Member Functions

 FVirtualTextureCollectionResource (UVirtualTextureCollection *InParent)
 
virtual ~FVirtualTextureCollectionResource () override=default
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) final
 
virtual void ReleaseRHI () override
 
UE::HLSL::FIndirectVirtualTextureUniform GetVirtualPackedUniform () const
 
FRHIShaderResourceViewGetVirtualCollectionRHI () const
 
FRHITextureGetVirtualPageTable () const
 
FRHIShaderResourceViewGetVirtualPhysicalTextureSRV () const
 
FVirtualTextureProducerHandle GetProducerHandle () const
 
- Public Member Functions inherited from FTextureCollectionResource
 FTextureCollectionResource (UTextureCollection *InParent)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FTextureCollectionResource
bool bIsBindless = false
 
FName CollectionName
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FVirtualTextureCollectionResource()

FVirtualTextureCollectionResource::FVirtualTextureCollectionResource ( UVirtualTextureCollection InParent)

◆ ~FVirtualTextureCollectionResource()

virtual FVirtualTextureCollectionResource::~FVirtualTextureCollectionResource ( )
overridevirtualdefault

Member Function Documentation

◆ GetProducerHandle()

FVirtualTextureProducerHandle FVirtualTextureCollectionResource::GetProducerHandle ( ) const
inline

◆ GetVirtualCollectionRHI()

FRHIShaderResourceView * FVirtualTextureCollectionResource::GetVirtualCollectionRHI ( ) const
inline

◆ GetVirtualPackedUniform()

UE::HLSL::FIndirectVirtualTextureUniform FVirtualTextureCollectionResource::GetVirtualPackedUniform ( ) const

◆ GetVirtualPageTable()

FRHITexture * FVirtualTextureCollectionResource::GetVirtualPageTable ( ) const
inline

◆ GetVirtualPhysicalTextureSRV()

FRHIShaderResourceView * FVirtualTextureCollectionResource::GetVirtualPhysicalTextureSRV ( ) const
inline

◆ InitRHI()

void FVirtualTextureCollectionResource::InitRHI ( FRHICommandListBase RHICmdList)
finalvirtual

FRenderResource

Reimplemented from FRenderResource.

◆ ReleaseRHI()

void FVirtualTextureCollectionResource::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.


The documentation for this struct was generated from the following files: