#include <PostProcessVisualizeBuffer.h>
◆ bDumpToFile
| bool FVisualizeGBufferOverviewInputs::bDumpToFile = false |
◆ bOutputInHDR
| bool FVisualizeGBufferOverviewInputs::bOutputInHDR = false |
◆ bOverview
| bool FVisualizeGBufferOverviewInputs::bOverview = false |
◆ OverrideOutput
◆ PathTracingResources
The path tracing intermediate textures.
◆ SceneColor
◆ SceneColorAfterTonemap
◆ SceneColorBeforeTonemap
◆ SceneTextures
The uniform buffer containing all scene textures.
◆ SeparateTranslucency
◆ Velocity
The documentation for this struct was generated from the following file: