UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVisualizeGBufferOverviewInputs Struct Reference

#include <PostProcessVisualizeBuffer.h>

Public Attributes

FScreenPassRenderTarget OverrideOutput
 
FScreenPassTexture SceneColor
 
FScreenPassTexture SceneColorBeforeTonemap
 
FScreenPassTexture SceneColorAfterTonemap
 
FScreenPassTexture SeparateTranslucency
 
FScreenPassTexture Velocity
 
FSceneTextureShaderParameters SceneTextures
 
const struct FPathTracingResourcesPathTracingResources = nullptr
 
bool bDumpToFile = false
 
bool bOverview = false
 
bool bOutputInHDR = false
 

Member Data Documentation

◆ bDumpToFile

bool FVisualizeGBufferOverviewInputs::bDumpToFile = false

◆ bOutputInHDR

bool FVisualizeGBufferOverviewInputs::bOutputInHDR = false

◆ bOverview

bool FVisualizeGBufferOverviewInputs::bOverview = false

◆ OverrideOutput

FScreenPassRenderTarget FVisualizeGBufferOverviewInputs::OverrideOutput

◆ PathTracingResources

const struct FPathTracingResources* FVisualizeGBufferOverviewInputs::PathTracingResources = nullptr

The path tracing intermediate textures.

◆ SceneColor

FScreenPassTexture FVisualizeGBufferOverviewInputs::SceneColor

◆ SceneColorAfterTonemap

FScreenPassTexture FVisualizeGBufferOverviewInputs::SceneColorAfterTonemap

◆ SceneColorBeforeTonemap

FScreenPassTexture FVisualizeGBufferOverviewInputs::SceneColorBeforeTonemap

◆ SceneTextures

FSceneTextureShaderParameters FVisualizeGBufferOverviewInputs::SceneTextures

The uniform buffer containing all scene textures.

◆ SeparateTranslucency

FScreenPassTexture FVisualizeGBufferOverviewInputs::SeparateTranslucency

◆ Velocity

FScreenPassTexture FVisualizeGBufferOverviewInputs::Velocity

The documentation for this struct was generated from the following file: