UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionUpdateStreamingTargetState Struct Reference

#include <WorldPartitionStreamingPolicy.h>

Public Member Functions

bool IsEmpty () const
 
void Reset ()
 

Public Attributes

TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > ToLoadCells
 
TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > ToActivateCells
 
TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > ToDeactivateCells
 
TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > ToUnloadCells
 
EWorldPartitionStreamingPerformance StreamingPerformance = EWorldPartitionStreamingPerformance::Good
 
bool bBlockOnSlowStreaming = false
 
bool bUpdateServerEpoch = false
 

Member Function Documentation

◆ IsEmpty()

bool FWorldPartitionUpdateStreamingTargetState::IsEmpty ( ) const

◆ Reset()

void FWorldPartitionUpdateStreamingTargetState::Reset ( )

Member Data Documentation

◆ bBlockOnSlowStreaming

bool FWorldPartitionUpdateStreamingTargetState::bBlockOnSlowStreaming = false

◆ bUpdateServerEpoch

bool FWorldPartitionUpdateStreamingTargetState::bUpdateServerEpoch = false

◆ StreamingPerformance

EWorldPartitionStreamingPerformance FWorldPartitionUpdateStreamingTargetState::StreamingPerformance = EWorldPartitionStreamingPerformance::Good

◆ ToActivateCells

TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToActivateCells

◆ ToDeactivateCells

TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToDeactivateCells

◆ ToLoadCells

TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToLoadCells

◆ ToUnloadCells

TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToUnloadCells

The documentation for this struct was generated from the following files: