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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionStreamingPolicy.h>
Public Member Functions | |
| bool | IsEmpty () const |
| void | Reset () |
Public Attributes | |
| TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | ToLoadCells |
| TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | ToActivateCells |
| TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | ToDeactivateCells |
| TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | ToUnloadCells |
| EWorldPartitionStreamingPerformance | StreamingPerformance = EWorldPartitionStreamingPerformance::Good |
| bool | bBlockOnSlowStreaming = false |
| bool | bUpdateServerEpoch = false |
| bool FWorldPartitionUpdateStreamingTargetState::IsEmpty | ( | ) | const |
| void FWorldPartitionUpdateStreamingTargetState::Reset | ( | ) |
| EWorldPartitionStreamingPerformance FWorldPartitionUpdateStreamingTargetState::StreamingPerformance = EWorldPartitionStreamingPerformance::Good |
| TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToActivateCells |
| TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToDeactivateCells |
| TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToLoadCells |
| TArray<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingTargetState::ToUnloadCells |