#include <NaniteSceneProxy.h>
◆ IsPixelProgrammableRaster()
| bool Nanite::FSceneProxyBase::FMaterialSection::IsPixelProgrammableRaster |
( |
| ) |
const |
|
inline |
◆ IsProgrammableRaster()
| bool Nanite::FSceneProxyBase::FMaterialSection::IsProgrammableRaster |
( |
bool |
bEvaluateWPO | ) |
const |
|
inline |
◆ IsVertexProgrammableRaster()
| bool Nanite::FSceneProxyBase::FMaterialSection::IsVertexProgrammableRaster |
( |
bool |
bEvaluateWPO | ) |
const |
|
inline |
◆ ResetToDefaultMaterial()
| void Nanite::FSceneProxyBase::FMaterialSection::ResetToDefaultMaterial |
( |
bool |
bShading = true, |
|
|
bool |
bRaster = true |
|
) |
| |
◆ bAlwaysEvaluateWPO
| uint8 Nanite::FSceneProxyBase::FMaterialSection::bAlwaysEvaluateWPO |
◆ bCastShadow
| uint8 Nanite::FSceneProxyBase::FMaterialSection::bCastShadow |
◆ bHasPerInstanceCustomData
| uint8 Nanite::FSceneProxyBase::FMaterialSection::bHasPerInstanceCustomData |
◆ bHasPerInstanceRandomID
| uint8 Nanite::FSceneProxyBase::FMaterialSection::bHasPerInstanceRandomID |
◆ bHasVoxels
| uint8 Nanite::FSceneProxyBase::FMaterialSection::bHasVoxels |
◆ bHidden
| uint8 Nanite::FSceneProxyBase::FMaterialSection::bHidden |
◆ DisplacementFadeRange
◆ DisplacementScaling
◆ LocalUVDensities
◆ MaterialIndex
| int32 Nanite::FSceneProxyBase::FMaterialSection::MaterialIndex = INDEX_NONE |
◆ MaterialRelevance
◆ MaxWPOExtent
| float Nanite::FSceneProxyBase::FMaterialSection::MaxWPOExtent = 0.0f |
◆ RasterMaterialProxy
◆ ShadingMaterialProxy
The documentation for this struct was generated from the following files: