![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MeshAttributeArray.h>
Inheritance diagram for TMeshAttributesRegisterType< T >:Static Public Attributes | |
| static const uint32 | Extent = 1 |
Static Public Attributes inherited from TMeshAttributesRefType< T > | |
| static const uint32 | MinExpectedExtent = 1 |
| static const uint32 | MaxExpectedExtent = 1 |
Additional Inherited Members | |
Public Types inherited from TMeshAttributesRefType< T > | |
| using | RefType = T |
| using | ConstRefType = const T |
| using | NonConstRefType = std::remove_cv_t< T > |
Public Types inherited from TMeshAttributesRefTypeBase< T > | |
| using | AttributeType = T |
| using | RealAttributeType = std::conditional_t< TIsDerivedFrom< AttributeType, FElementID >::Value, int32, AttributeType > |
Additional type traits for registering different attributes. When registering, we need to specify the attribute type with a concrete element count if necessary, i.e.
|
static |