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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EventLoopTimer.h>
Inheritance diagram for UE::EventLoop::FTimerManagerDefaultTraits::FStorageTraits:Public Types | |
| using | FExternalHandle = FTimerHandle |
Public Types inherited from UE::EventLoop::FManagedStorageDefaultTraits | |
| using | InternalHandleArryAllocatorType = TInlineAllocator< 32 > |
| using | FExternalHandle = TResourceHandle< FManagedStorageDefaultExternalHandleTraits > |
Additional Inherited Members | |
Static Public Member Functions inherited from UE::EventLoop::FManagedStorageTraitsBase | |
| static uint32 | GetCurrentThreadId () |
| static bool | IsManagerThread (uint32 ManagerThreadId) |
| static void | CheckNotInitialized (uint32 ManagerThreadId) |
| static void | CheckIsManagerThread (uint32 ManagerThreadId) |
Static Public Attributes inherited from UE::EventLoop::FManagedStorageDefaultTraits | |
| static constexpr bool | bStorageAccessThreadChecksEnabled = false |
Default traits used for timer storage.