UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FAccumulationBuffers Struct Reference

#include <MovieScenePiecewiseDoubleBlenderSystem.h>

Public Member Functions

bool IsEmpty () const
 
void Reset ()
 
FAccumulationResult FindResults (FComponentTypeID InComponentType) const
 

Public Attributes

TSortedMap< FComponentTypeID, TArray< FBlendResult > > Absolute
 
TSortedMap< FComponentTypeID, TArray< FBlendResult > > Relative
 
TSortedMap< FComponentTypeID, TArray< FBlendResult > > Additive
 
TSortedMap< FComponentTypeID, FAdditiveFromBaseBufferAdditiveFromBase
 
TSortedMap< FComponentTypeID, FAdditiveAndOverrideBufferAdditiveAndOverrides
 

Detailed Description

Struct that maintains accumulation buffers for each blend type, one buffer per float result component type

Member Function Documentation

◆ FindResults()

FAccumulationResult UE::MovieScene::FAccumulationBuffers::FindResults ( FComponentTypeID  InComponentType) const

◆ IsEmpty()

bool UE::MovieScene::FAccumulationBuffers::IsEmpty ( ) const

◆ Reset()

void UE::MovieScene::FAccumulationBuffers::Reset ( )

Member Data Documentation

◆ Absolute

TSortedMap<FComponentTypeID, TArray<FBlendResult> > UE::MovieScene::FAccumulationBuffers::Absolute

Map from value result component type -> Absolute blend accumulation buffer for that channel type

◆ Additive

TSortedMap<FComponentTypeID, TArray<FBlendResult> > UE::MovieScene::FAccumulationBuffers::Additive

Map from value result component type -> Additive blend accumulation buffer for that channel type

◆ AdditiveAndOverrides

TSortedMap<FComponentTypeID, FAdditiveAndOverrideBuffer> UE::MovieScene::FAccumulationBuffers::AdditiveAndOverrides

Map from value result component type -> Additive and Override blending order blneds for that channel type

◆ AdditiveFromBase

TSortedMap<FComponentTypeID, FAdditiveFromBaseBuffer> UE::MovieScene::FAccumulationBuffers::AdditiveFromBase

Map from value result component type -> Additive From Base blend accumulation buffer for that channel type

◆ Relative

TSortedMap<FComponentTypeID, TArray<FBlendResult> > UE::MovieScene::FAccumulationBuffers::Relative

Map from value result component type -> Relative blend accumulation buffer for that channel type


The documentation for this struct was generated from the following files: