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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieScenePiecewiseDoubleBlenderSystem.h>
Public Member Functions | |
| bool | IsEmpty () const |
| void | Reset () |
| FAccumulationResult | FindResults (FComponentTypeID InComponentType) const |
Struct that maintains accumulation buffers for each blend type, one buffer per float result component type
| FAccumulationResult UE::MovieScene::FAccumulationBuffers::FindResults | ( | FComponentTypeID | InComponentType | ) | const |
| bool UE::MovieScene::FAccumulationBuffers::IsEmpty | ( | ) | const |
| void UE::MovieScene::FAccumulationBuffers::Reset | ( | ) |
| TSortedMap<FComponentTypeID, TArray<FBlendResult> > UE::MovieScene::FAccumulationBuffers::Absolute |
Map from value result component type -> Absolute blend accumulation buffer for that channel type
| TSortedMap<FComponentTypeID, TArray<FBlendResult> > UE::MovieScene::FAccumulationBuffers::Additive |
Map from value result component type -> Additive blend accumulation buffer for that channel type
| TSortedMap<FComponentTypeID, FAdditiveAndOverrideBuffer> UE::MovieScene::FAccumulationBuffers::AdditiveAndOverrides |
Map from value result component type -> Additive and Override blending order blneds for that channel type
| TSortedMap<FComponentTypeID, FAdditiveFromBaseBuffer> UE::MovieScene::FAccumulationBuffers::AdditiveFromBase |
Map from value result component type -> Additive From Base blend accumulation buffer for that channel type
| TSortedMap<FComponentTypeID, TArray<FBlendResult> > UE::MovieScene::FAccumulationBuffers::Relative |
Map from value result component type -> Relative blend accumulation buffer for that channel type