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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneSkeletalAnimationSystem.h>
Information for a single skeletal animation playing on a bound object
| const UMovieSceneSkeletalAnimationSection* UE::MovieScene::FActiveSkeletalAnimation::AnimSection |
| uint8 UE::MovieScene::FActiveSkeletalAnimation::bFireNotifies |
| double UE::MovieScene::FActiveSkeletalAnimation::BlendWeight |
| uint8 UE::MovieScene::FActiveSkeletalAnimation::bPlaying |
| uint8 UE::MovieScene::FActiveSkeletalAnimation::bPreviewPlayback |
| uint8 UE::MovieScene::FActiveSkeletalAnimation::bResetDynamics |
| uint8 UE::MovieScene::FActiveSkeletalAnimation::bWantsRestoreState |
| FMovieSceneContext UE::MovieScene::FActiveSkeletalAnimation::Context |
| FMovieSceneEntityID UE::MovieScene::FActiveSkeletalAnimation::EntityID |
| FFrameTime UE::MovieScene::FActiveSkeletalAnimation::EvalFrameTime |
| float UE::MovieScene::FActiveSkeletalAnimation::FromEvalTime |
| EMovieScenePlayerStatus::Type UE::MovieScene::FActiveSkeletalAnimation::PlayerStatus |
| FRootInstanceHandle UE::MovieScene::FActiveSkeletalAnimation::RootInstanceHandle |
| float UE::MovieScene::FActiveSkeletalAnimation::ToEvalTime |