UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FActiveSkeletalAnimation Struct Reference

#include <MovieSceneSkeletalAnimationSystem.h>

Public Attributes

const UMovieSceneSkeletalAnimationSectionAnimSection
 
FMovieSceneContext Context
 
FFrameTime EvalFrameTime
 
FMovieSceneEntityID EntityID
 
FRootInstanceHandle RootInstanceHandle
 
double BlendWeight
 
float FromEvalTime
 
float ToEvalTime
 
EMovieScenePlayerStatus::Type PlayerStatus
 
uint8 bFireNotifies: 1
 
uint8 bPlaying: 1
 
uint8 bResetDynamics: 1
 
uint8 bWantsRestoreState: 1
 
uint8 bPreviewPlayback: 1
 

Detailed Description

Information for a single skeletal animation playing on a bound object

Member Data Documentation

◆ AnimSection

const UMovieSceneSkeletalAnimationSection* UE::MovieScene::FActiveSkeletalAnimation::AnimSection

◆ bFireNotifies

uint8 UE::MovieScene::FActiveSkeletalAnimation::bFireNotifies

◆ BlendWeight

double UE::MovieScene::FActiveSkeletalAnimation::BlendWeight

◆ bPlaying

uint8 UE::MovieScene::FActiveSkeletalAnimation::bPlaying

◆ bPreviewPlayback

uint8 UE::MovieScene::FActiveSkeletalAnimation::bPreviewPlayback

◆ bResetDynamics

uint8 UE::MovieScene::FActiveSkeletalAnimation::bResetDynamics

◆ bWantsRestoreState

uint8 UE::MovieScene::FActiveSkeletalAnimation::bWantsRestoreState

◆ Context

FMovieSceneContext UE::MovieScene::FActiveSkeletalAnimation::Context

◆ EntityID

FMovieSceneEntityID UE::MovieScene::FActiveSkeletalAnimation::EntityID

◆ EvalFrameTime

FFrameTime UE::MovieScene::FActiveSkeletalAnimation::EvalFrameTime

◆ FromEvalTime

float UE::MovieScene::FActiveSkeletalAnimation::FromEvalTime

◆ PlayerStatus

EMovieScenePlayerStatus::Type UE::MovieScene::FActiveSkeletalAnimation::PlayerStatus

◆ RootInstanceHandle

FRootInstanceHandle UE::MovieScene::FActiveSkeletalAnimation::RootInstanceHandle

◆ ToEvalTime

float UE::MovieScene::FActiveSkeletalAnimation::ToEvalTime

The documentation for this struct was generated from the following file: