UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FAnimatedCustomPrimitiveDataInfo Struct Reference

#include <MovieSceneCustomPrimitiveDataSystem.h>

Public Member Functions

 ~FAnimatedCustomPrimitiveDataInfo ()
 

Public Attributes

TWeakObjectPtr< UMovieSceneEntitySystemLinkerWeakLinker
 
TWeakObjectPtr< UMovieSceneBlenderSystemWeakBlenderSystem
 
int32 NumContributors = 0
 
FMovieSceneEntityID OutputEntityID
 
FMovieSceneBlendChannelID BlendChannelID
 

Constructor & Destructor Documentation

◆ ~FAnimatedCustomPrimitiveDataInfo()

UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::~FAnimatedCustomPrimitiveDataInfo ( )

Member Data Documentation

◆ BlendChannelID

FMovieSceneBlendChannelID UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::BlendChannelID

◆ NumContributors

int32 UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::NumContributors = 0

◆ OutputEntityID

FMovieSceneEntityID UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::OutputEntityID

◆ WeakBlenderSystem

TWeakObjectPtr<UMovieSceneBlenderSystem> UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::WeakBlenderSystem

Weak blender system ptr - only assigned if the blend channel is ever allocated

◆ WeakLinker

TWeakObjectPtr<UMovieSceneEntitySystemLinker> UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::WeakLinker

Weak linker ptr - only assigned if the output entity is ever allocated


The documentation for this struct was generated from the following files: