#include <MovieSceneCustomPrimitiveDataSystem.h>
◆ ~FAnimatedCustomPrimitiveDataInfo()
| UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::~FAnimatedCustomPrimitiveDataInfo |
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◆ BlendChannelID
◆ NumContributors
| int32 UE::MovieScene::FAnimatedCustomPrimitiveDataInfo::NumContributors = 0 |
◆ OutputEntityID
◆ WeakBlenderSystem
Weak blender system ptr - only assigned if the blend channel is ever allocated
◆ WeakLinker
Weak linker ptr - only assigned if the output entity is ever allocated
The documentation for this struct was generated from the following files: