![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MovieSceneCameraCutGameHandler.h>
Public Member Functions | |
| FCameraCutGameHandler (UMovieSceneEntitySystemLinker *InLinker, const FSequenceInstance &InSequenceInstance) | |
| void | SetCameraCut (UObject *CameraObject, const FMovieSceneCameraCutParams &CameraCutParams) |
Static Public Member Functions | |
| static void | CachePreAnimatedValue (UMovieSceneEntitySystemLinker *Linker, const FSequenceInstance &SequenceInstance) |
| static void | ForcePreAnimatedValueRestore (UMovieSceneEntitySystemLinker *Linker, const FSequenceInstance &SequenceInstance) |
Utility class for executing camera cuts in game worlds (including PIE).
| UE::MovieScene::FCameraCutGameHandler::FCameraCutGameHandler | ( | UMovieSceneEntitySystemLinker * | InLinker, |
| const FSequenceInstance & | InSequenceInstance | ||
| ) |
|
static |
Cache any pre-animated values required for handling camera cuts in game.
|
static |
| void UE::MovieScene::FCameraCutGameHandler::SetCameraCut | ( | UObject * | CameraObject, |
| const FMovieSceneCameraCutParams & | CameraCutParams | ||
| ) |
Sets the given camera cut in all qualifying game worlds.