UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FCameraCutGameHandler Struct Reference

#include <MovieSceneCameraCutGameHandler.h>

Public Member Functions

 FCameraCutGameHandler (UMovieSceneEntitySystemLinker *InLinker, const FSequenceInstance &InSequenceInstance)
 
void SetCameraCut (UObject *CameraObject, const FMovieSceneCameraCutParams &CameraCutParams)
 

Static Public Member Functions

static void CachePreAnimatedValue (UMovieSceneEntitySystemLinker *Linker, const FSequenceInstance &SequenceInstance)
 
static void ForcePreAnimatedValueRestore (UMovieSceneEntitySystemLinker *Linker, const FSequenceInstance &SequenceInstance)
 

Detailed Description

Utility class for executing camera cuts in game worlds (including PIE).

Constructor & Destructor Documentation

◆ FCameraCutGameHandler()

UE::MovieScene::FCameraCutGameHandler::FCameraCutGameHandler ( UMovieSceneEntitySystemLinker InLinker,
const FSequenceInstance InSequenceInstance 
)

Member Function Documentation

◆ CachePreAnimatedValue()

void UE::MovieScene::FCameraCutGameHandler::CachePreAnimatedValue ( UMovieSceneEntitySystemLinker Linker,
const FSequenceInstance SequenceInstance 
)
static

Cache any pre-animated values required for handling camera cuts in game.

◆ ForcePreAnimatedValueRestore()

void UE::MovieScene::FCameraCutGameHandler::ForcePreAnimatedValueRestore ( UMovieSceneEntitySystemLinker Linker,
const FSequenceInstance SequenceInstance 
)
static

◆ SetCameraCut()

void UE::MovieScene::FCameraCutGameHandler::SetCameraCut ( UObject CameraObject,
const FMovieSceneCameraCutParams CameraCutParams 
)

Sets the given camera cut in all qualifying game worlds.


The documentation for this struct was generated from the following files: