UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneCameraCutGameHandler.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9
12
13namespace UE::MovieScene
14{
15
16struct FCameraCutPlaybackCapability;
17struct FPreAnimatedCameraCutStorage;
18struct FSequenceInstance;
19
28
31{
32 // Key type is an integer, to be maybe later used as the splitscreen index.
33 using KeyType = uint8;
35
37 static StorageType CachePreAnimatedValue(UObject* PlaybackContext, uint8 InKey);
38
39 void RestorePreAnimatedValue(uint8 InKey, const StorageType& CachedValue, const FRestoreStateParams& Params);
40};
41
47
74
75 const APlayerController* GetPlaybackController(const UObject* PlaybackContext);
76} // namespace UE::MovieScene
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition PlayerController.h:261
Definition MovieSceneEntitySystemLinker.h:113
Definition Object.h:95
Definition World.h:918
Definition Linker.cpp:38
Definition ConstraintsManager.h:14
const APlayerController * GetPlaybackController(const UObject *PlaybackContext)
Definition MovieSceneCameraCutGameHandler.cpp:26
Definition IMovieScenePlayer.h:57
Definition ObjectKey.h:19
Definition Optional.h:131
Definition MovieSceneCameraCutGameHandler.h:52
static void ForcePreAnimatedValueRestore(UMovieSceneEntitySystemLinker *Linker, const FSequenceInstance &SequenceInstance)
Definition MovieSceneCameraCutGameHandler.cpp:192
static void CachePreAnimatedValue(UMovieSceneEntitySystemLinker *Linker, const FSequenceInstance &SequenceInstance)
Definition MovieSceneCameraCutGameHandler.cpp:213
void SetCameraCut(UObject *CameraObject, const FMovieSceneCameraCutParams &CameraCutParams)
Definition MovieSceneCameraCutGameHandler.cpp:234
Definition MovieSceneCameraCutGameHandler.h:22
TOptional< EAspectRatioAxisConstraint > LastAspectRatioAxisConstraint
Definition MovieSceneCameraCutGameHandler.h:26
FObjectKey LastWorld
Definition MovieSceneCameraCutGameHandler.h:23
FObjectKey LastLocalPlayer
Definition MovieSceneCameraCutGameHandler.h:24
FObjectKey LastViewTarget
Definition MovieSceneCameraCutGameHandler.h:25
Definition MovieSceneCameraCutGameHandler.h:44
static TAutoRegisterPreAnimatedStorageID< FPreAnimatedCameraCutStorage > StorageID
Definition MovieSceneCameraCutGameHandler.h:45
Definition MovieSceneCameraCutGameHandler.h:31
uint8 KeyType
Definition MovieSceneCameraCutGameHandler.h:33
static bool ShouldHandleWorldCameraCuts(UWorld *World)
Definition MovieSceneCameraCutGameHandler.cpp:45
void RestorePreAnimatedValue(uint8 InKey, const StorageType &CachedValue, const FRestoreStateParams &Params)
Definition MovieSceneCameraCutGameHandler.cpp:88
static StorageType CachePreAnimatedValue(UObject *PlaybackContext, uint8 InKey)
Definition MovieSceneCameraCutGameHandler.cpp:61
Definition MovieScenePreAnimatedStateStorage.h:94
Definition MovieSceneRestoreStateParams.h:21
Definition MovieSceneSequenceInstance.h:70
Definition MovieScenePreAnimatedStorageID.h:56
Definition MovieScenePreAnimatedStateStorage.h:143