UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FPreAnimatedCameraCutTraits Struct Reference

#include <MovieSceneCameraCutGameHandler.h>

+ Inheritance diagram for UE::MovieScene::FPreAnimatedCameraCutTraits:

Public Types

using KeyType = uint8
 
using StorageType = FPreAnimatedCameraCutState
 
- Public Types inherited from UE::MovieScene::FPreAnimatedStateTraits
enum  { NeedsInitialize = false , SupportsGrouping = false , SupportsReplaceObject = false }
 

Public Member Functions

void RestorePreAnimatedValue (uint8 InKey, const StorageType &CachedValue, const FRestoreStateParams &Params)
 

Static Public Member Functions

static bool ShouldHandleWorldCameraCuts (UWorld *World)
 
static StorageType CachePreAnimatedValue (UObject *PlaybackContext, uint8 InKey)
 

Detailed Description

Pre-animated traits for in-game camera cuts

Member Typedef Documentation

◆ KeyType

◆ StorageType

Member Function Documentation

◆ CachePreAnimatedValue()

FPreAnimatedCameraCutState UE::MovieScene::FPreAnimatedCameraCutTraits::CachePreAnimatedValue ( UObject PlaybackContext,
uint8  InKey 
)
static

◆ RestorePreAnimatedValue()

void UE::MovieScene::FPreAnimatedCameraCutTraits::RestorePreAnimatedValue ( uint8  InKey,
const StorageType CachedValue,
const FRestoreStateParams Params 
)

◆ ShouldHandleWorldCameraCuts()

bool UE::MovieScene::FPreAnimatedCameraCutTraits::ShouldHandleWorldCameraCuts ( UWorld World)
static

The documentation for this struct was generated from the following files: