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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneCameraCutGameHandler.h>
Inheritance diagram for UE::MovieScene::FPreAnimatedCameraCutTraits:Public Types | |
| using | KeyType = uint8 |
| using | StorageType = FPreAnimatedCameraCutState |
Public Types inherited from UE::MovieScene::FPreAnimatedStateTraits | |
| enum | { NeedsInitialize = false , SupportsGrouping = false , SupportsReplaceObject = false } |
Public Member Functions | |
| void | RestorePreAnimatedValue (uint8 InKey, const StorageType &CachedValue, const FRestoreStateParams &Params) |
Static Public Member Functions | |
| static bool | ShouldHandleWorldCameraCuts (UWorld *World) |
| static StorageType | CachePreAnimatedValue (UObject *PlaybackContext, uint8 InKey) |
Pre-animated traits for in-game camera cuts
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static |
| void UE::MovieScene::FPreAnimatedCameraCutTraits::RestorePreAnimatedValue | ( | uint8 | InKey, |
| const StorageType & | CachedValue, | ||
| const FRestoreStateParams & | Params | ||
| ) |
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static |