#include <MovieSceneEntityFactoryTypes.h>
◆ ~FChildEntityFactory()
| virtual UE::MovieScene::FChildEntityFactory::~FChildEntityFactory |
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inlinevirtual |
◆ Add()
| void UE::MovieScene::FChildEntityFactory::Add |
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int32 |
EntityIndex | ) |
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inline |
◆ Apply()
◆ GenerateDerivedType()
◆ GetCurrentIndex()
| int32 UE::MovieScene::FChildEntityFactory::GetCurrentIndex |
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const |
◆ InitializeAllocation()
◆ Num()
| int32 UE::MovieScene::FChildEntityFactory::Num |
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const |
◆ PostInitialize()
◆ CurrentEntityOffsets
| TArrayView<const int32> UE::MovieScene::FChildEntityFactory::CurrentEntityOffsets |
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protected |
◆ ParentEntityOffsets
| TArray<int32> UE::MovieScene::FChildEntityFactory::ParentEntityOffsets |
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protected |
The documentation for this struct was generated from the following files: