#include <MovieSceneEntitySystemTask.h>
◆ FCommonEntityTaskParams()
| UE::MovieScene::FCommonEntityTaskParams::FCommonEntityTaskParams |
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◆ bBreakOnRun
| bool UE::MovieScene::FCommonEntityTaskParams::bBreakOnRun = false |
Useful for debugging to break the debugger when this task is run
◆ DesiredThread
(deprecated) The thread that this task wants to run on
◆ TaskParams
| FTaskParams UE::MovieScene::FCommonEntityTaskParams::TaskParams |
The documentation for this struct was generated from the following file: