UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FDataLayerState Struct Reference

Public Member Functions

void Reset ()
 
bool IsEmpty () const
 
void AddRequest (int16 InBias, EDataLayerRuntimeState RequestedState, bool bRequiresStreamingFlush)
 
TOptional< EDataLayerRuntimeStateComputeDesiredState () const
 
bool ShouldFlushStreaming (EDataLayerRuntimeState ComputedState) const
 

Member Function Documentation

◆ AddRequest()

void UE::MovieScene::FDataLayerState::AddRequest ( int16  InBias,
EDataLayerRuntimeState  RequestedState,
bool  bRequiresStreamingFlush 
)

◆ ComputeDesiredState()

TOptional< EDataLayerRuntimeState > UE::MovieScene::FDataLayerState::ComputeDesiredState ( ) const

◆ IsEmpty()

bool UE::MovieScene::FDataLayerState::IsEmpty ( ) const

◆ Reset()

void UE::MovieScene::FDataLayerState::Reset ( )

◆ ShouldFlushStreaming()

bool UE::MovieScene::FDataLayerState::ShouldFlushStreaming ( EDataLayerRuntimeState  ComputedState) const

The documentation for this struct was generated from the following file: