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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Systems/MovieSceneDataLayerSystem.h"#include "EntitySystem/MovieSceneEntitySystemTask.h"#include "EntitySystem/MovieSceneSpawnablesSystem.h"#include "EntitySystem/MovieSceneBindingLifetimeSystem.h"#include "EntitySystem/MovieSceneEntitySystemLinker.h"#include "EntitySystem/BuiltInComponentTypes.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectStorage.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStorageID.inl"#include "Evaluation/MovieSceneEvaluationTemplateInstance.h"#include "MovieSceneTracksComponentTypes.h"#include "ProfilingDebugging/CsvProfiler.h"#include "Sections/MovieSceneDataLayerSection.h"#include "WorldPartition/DataLayer/DataLayerManager.h"#include "WorldPartition/DataLayer/DataLayerInstance.h"#include "WorldPartition/WorldPartitionSubsystem.h"#include "WorldPartition/WorldPartitionRuntimeCell.h"#include "WorldPartition/WorldPartitionStreamingSource.h"#include "Engine/CoreSettings.h"#include "Engine/World.h"#include "Misc/EnumClassFlags.h"#include "MovieSceneSequence.h"#include "IMovieScenePlayer.h"#include "Kismet/KismetSystemLibrary.h"Classes | |
| struct | UE::MovieScene::FPreAnimatedDataLayerStorageTraits |
| struct | UE::MovieScene::FPreAnimatedDataLayerStorage |
| struct | UE::MovieScene::FDataLayerState |
| struct | UE::MovieScene::FDesiredLayerStates |
Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Enumerations | |
| enum class | UE::MovieScene::EDataLayerUpdateFlags : uint8 { UE::MovieScene::None = 0 , UE::MovieScene::FlushStreamingVisibility = 1 , UE::MovieScene::FlushStreamingFull = 2 } |