UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FDesiredLayerStates Struct Reference

Public Member Functions

bool IsEmpty () const
 
void Reset ()
 
EDataLayerUpdateFlags Apply (FPreAnimatedDataLayerStorage *PreAnimatedStorage)
 
void ApplyNewState (const UDataLayerInstance *InDataLayer, int16 HierarchicalBias, EDataLayerRuntimeState DesiredState, bool bRequiresStreamingFlush)
 

Public Attributes

TMap< TObjectKey< UDataLayerInstance >, FDataLayerStateStatesByInstance
 

Member Function Documentation

◆ Apply()

EDataLayerUpdateFlags UE::MovieScene::FDesiredLayerStates::Apply ( FPreAnimatedDataLayerStorage PreAnimatedStorage)

◆ ApplyNewState()

void UE::MovieScene::FDesiredLayerStates::ApplyNewState ( const UDataLayerInstance *  InDataLayer,
int16  HierarchicalBias,
EDataLayerRuntimeState  DesiredState,
bool  bRequiresStreamingFlush 
)

◆ IsEmpty()

bool UE::MovieScene::FDesiredLayerStates::IsEmpty ( ) const

◆ Reset()

void UE::MovieScene::FDesiredLayerStates::Reset ( )

Member Data Documentation

◆ StatesByInstance

TMap<TObjectKey<UDataLayerInstance>, FDataLayerState> UE::MovieScene::FDesiredLayerStates::StatesByInstance

The documentation for this struct was generated from the following file: