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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| bool | IsEmpty () const |
| void | Reset () |
| EDataLayerUpdateFlags | Apply (FPreAnimatedDataLayerStorage *PreAnimatedStorage) |
| void | ApplyNewState (const UDataLayerInstance *InDataLayer, int16 HierarchicalBias, EDataLayerRuntimeState DesiredState, bool bRequiresStreamingFlush) |
Public Attributes | |
| TMap< TObjectKey< UDataLayerInstance >, FDataLayerState > | StatesByInstance |
| EDataLayerUpdateFlags UE::MovieScene::FDesiredLayerStates::Apply | ( | FPreAnimatedDataLayerStorage * | PreAnimatedStorage | ) |
| void UE::MovieScene::FDesiredLayerStates::ApplyNewState | ( | const UDataLayerInstance * | InDataLayer, |
| int16 | HierarchicalBias, | ||
| EDataLayerRuntimeState | DesiredState, | ||
| bool | bRequiresStreamingFlush | ||
| ) |
| bool UE::MovieScene::FDesiredLayerStates::IsEmpty | ( | ) | const |
| void UE::MovieScene::FDesiredLayerStates::Reset | ( | ) |
| TMap<TObjectKey<UDataLayerInstance>, FDataLayerState> UE::MovieScene::FDesiredLayerStates::StatesByInstance |