UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FPreAnimatedDataLayerStorageTraits Struct Reference
+ Inheritance diagram for UE::MovieScene::FPreAnimatedDataLayerStorageTraits:

Public Types

using KeyType = TObjectKey< UDataLayerInstance >
 
using StorageType = EDataLayerRuntimeState
 
- Public Types inherited from UE::MovieScene::FPreAnimatedStateTraits
enum  { NeedsInitialize = false , SupportsGrouping = false , SupportsReplaceObject = false }
 

Static Public Member Functions

static void RestorePreAnimatedValue (const TObjectKey< UDataLayerInstance > &InKey, EDataLayerRuntimeState PreviousState, const FRestoreStateParams &Params)
 

Detailed Description

Traits class governing how pre-animated state is (re)stored for data layers

Member Typedef Documentation

◆ KeyType

◆ StorageType

Member Function Documentation

◆ RestorePreAnimatedValue()

void UE::MovieScene::FPreAnimatedDataLayerStorageTraits::RestorePreAnimatedValue ( const TObjectKey< UDataLayerInstance > &  InKey,
EDataLayerRuntimeState  PreviousState,
const FRestoreStateParams Params 
)
static

Called when a previously animated data layer needs to be restored


The documentation for this struct was generated from the following file: