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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for UE::MovieScene::FPreAnimatedDataLayerStorageTraits:Public Types | |
| using | KeyType = TObjectKey< UDataLayerInstance > |
| using | StorageType = EDataLayerRuntimeState |
Public Types inherited from UE::MovieScene::FPreAnimatedStateTraits | |
| enum | { NeedsInitialize = false , SupportsGrouping = false , SupportsReplaceObject = false } |
Static Public Member Functions | |
| static void | RestorePreAnimatedValue (const TObjectKey< UDataLayerInstance > &InKey, EDataLayerRuntimeState PreviousState, const FRestoreStateParams &Params) |
Traits class governing how pre-animated state is (re)stored for data layers
| using UE::MovieScene::FPreAnimatedDataLayerStorageTraits::KeyType = TObjectKey<UDataLayerInstance> |
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static |
Called when a previously animated data layer needs to be restored