◆ AllocationID
| uint32 UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::AllocationID = (uint32)-1 |
◆ InitialCapacity
| uint16 UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::InitialCapacity = 0 |
◆ MaxCapacity
| uint16 UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::MaxCapacity = 0 |
◆ MigrateComponentDataFrom
| FEntityAllocation* UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::MigrateComponentDataFrom = nullptr |
◆ NumComponents
| int32 UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::NumComponents = 0 |
◆ SizeofComponentData
| SIZE_T UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::SizeofComponentData = 0 |
◆ SizeofComponentHeaders
| SIZE_T UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::SizeofComponentHeaders = 0 |
◆ SizeofEntityIDs
| SIZE_T UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo::SizeofEntityIDs = 0 |
The documentation for this struct was generated from the following file: