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| static void | AddEntity (FEntityAllocation *Allocation, int32 ActualOffsetWithinAllocation, FMovieSceneEntityID EntityID) |
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| static void | MoveEntryIndex (FEntityAllocation *Allocation, int32 InCurrentOffset, int32 InNewOffset) |
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| static void | MigrateAllocation (FEntityAllocation *DestAllocation, FEntityAllocation *SrcAllocation, const FComponentRegistry *InComponentRegistry) |
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| static void | SetEntryIndex (FEntityAllocation *Allocation, int32 InEntityOffset, FMovieSceneEntityID EntityID) |
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| static void | FreeEntryIndex (FEntityAllocation *Allocation, int32 EntityIndex) |
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| static FEntityAllocation * | Initialize (const FEntityManager &EntityManager, const FComponentMask &EntityComponentMask, const FEntityAllocationInitializationInfo &InitInfo) |
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| static void | Duplicate (FEntityAllocation *Dest, const FEntityAllocation *Source) |
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| static void | TearDown (FEntityAllocation *Allocation) |
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◆ AddEntity()
◆ Duplicate()
◆ FreeEntryIndex()
◆ Initialize()
◆ MigrateAllocation()
◆ MoveEntryIndex()
◆ SetEntryIndex()
◆ TearDown()
The documentation for this struct was generated from the following file: