UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneEntityManager.cpp File Reference

Classes

struct  UE::MovieScene::FEntityInitializer
 
struct  UE::MovieScene::FEntityInitializer::FEntityAllocationInitializationInfo
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Variables

FComponentMask UE::MovieScene::GEntityManagerEmptyMask
 
int32 UE::MovieScene::GThreadedEvaluationAllocationThreshold = 32
 
FAutoConsoleVariableRef UE::MovieScene::CVarThreadedEvaluationAllocationThreshold (TEXT("Sequencer.ThreadedEvaluation.AllocationThreshold"), GThreadedEvaluationAllocationThreshold, TEXT("(Default: 32) Defines the entity allocation fragmentation threshold above which threaded evaluation will be used.\n"), ECVF_Default)
 
int32 UE::MovieScene::GThreadedEvaluationEntityThreshold = 256
 
FAutoConsoleVariableRef UE::MovieScene::CVarThreadedEvaluationEntityThreshold (TEXT("Sequencer.ThreadedEvaluation.EntityThreshold"), GThreadedEvaluationEntityThreshold, TEXT("(Default: 256) Defines the number of entities that need to exist to justify threaded evaluation.\n"), ECVF_Default)
 
FEntityManagerUE::MovieScene::GEntityManagerForDebuggingVisualizers = nullptr