UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FErasedReadAccess Struct Reference

#include <MovieSceneComponentAccessors.h>

+ Inheritance diagram for UE::MovieScene::FErasedReadAccess:

Public Member Functions

 FErasedReadAccess (FComponentTypeID InComponentTypeID)
 
void PreLockComponentData (const FEntityAllocation *Allocation, FPreLockedDataPtr *PrelockedComponentData) const
 
FReadErased ResolvePreLockedComponentData (const FEntityAllocation *Allocation, const FPreLockedDataPtr *Ptr, FEntityAllocationWriteContext WriteContext) const
 
FComponentReader LockComponentData (const FEntityAllocation *Allocation, FEntityAllocationWriteContext WriteContext) const
 
- Public Member Functions inherited from UE::MovieScene::FReadAccess
 FReadAccess (FComponentTypeID InComponentType)
 
- Public Member Functions inherited from UE::MovieScene::FComponentAccess
void PreLockComponentData (const FEntityAllocation *Allocation, FPreLockedDataPtr *PrelockedComponentData) const
 

Static Public Attributes

static constexpr int32 PreLockedDataNum = 1
 

Additional Inherited Members

- Public Attributes inherited from UE::MovieScene::FComponentAccess
FComponentTypeID ComponentType
 

Constructor & Destructor Documentation

◆ FErasedReadAccess()

UE::MovieScene::FErasedReadAccess::FErasedReadAccess ( FComponentTypeID  InComponentTypeID)
inline

Member Function Documentation

◆ LockComponentData()

FComponentReader UE::MovieScene::FErasedReadAccess::LockComponentData ( const FEntityAllocation Allocation,
FEntityAllocationWriteContext  WriteContext 
) const
inline

◆ PreLockComponentData()

void UE::MovieScene::FErasedReadAccess::PreLockComponentData ( const FEntityAllocation Allocation,
FPreLockedDataPtr PrelockedComponentData 
) const
inline

◆ ResolvePreLockedComponentData()

FReadErased UE::MovieScene::FErasedReadAccess::ResolvePreLockedComponentData ( const FEntityAllocation Allocation,
const FPreLockedDataPtr Ptr,
FEntityAllocationWriteContext  WriteContext 
) const
inline

Member Data Documentation

◆ PreLockedDataNum

constexpr int32 UE::MovieScene::FErasedReadAccess::PreLockedDataNum = 1
staticconstexpr

The documentation for this struct was generated from the following file: