#include <MovieSceneEvaluationTreePopulationRules.h>
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| static MOVIESCENE_API void | Blended (TArrayView< UMovieSceneSection *const > Sections, TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > &OutTree) |
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| static MOVIESCENE_API void | Blended (TArrayView< UMovieSceneSection *const > Sections, TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > &OutTree, FSectionSortPredicate Predicate) |
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| static MOVIESCENE_API void | HighPass (TArrayView< UMovieSceneSection *const > Sections, TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > &OutTree) |
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| static MOVIESCENE_API void | HighPassPerRow (TArrayView< UMovieSceneSection *const > Sections, TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > &OutTree) |
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| static MOVIESCENE_API void | HighPassCustom (TArrayView< UMovieSceneSection *const > Sections, TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > &OutTree, FSectionSortPredicate Predicate) |
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| static MOVIESCENE_API void | HighPassCustomPerRow (TArrayView< UMovieSceneSection *const > Sections, TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > &OutTree, FSectionSortPredicate Predicate) |
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| static MOVIESCENE_API void | PopulateNearestSection (TArrayView< UMovieSceneSection *const > Sections, TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > &OutTree) |
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◆ FSectionSortPredicate
◆ Blended() [1/2]
Adds all active and non-empty sections to the evaluation tree.
◆ Blended() [2/2]
As above, but with custom sorting for the sections before they're added to the evaluation tree.
◆ HighPass()
Adds active and non-empty sections to the evaluation tree based on priority: top rows have priority over bottom rows, and overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.
◆ HighPassCustom()
Adds active and non-empty sections to the evaluation tree based on the priority defined in the given predicate. For any time range, only the first section (based on the given predicate's sorting) will be added to the evaluation tree, and others will be discarded. Sections that have a valid blend type are always added to the tree.
◆ HighPassCustomPerRow()
Adds active and non-empty sections to the evaluation tree based on the priority defined in the given predicate. For any time range, only the first section of each row (based on the given predicate's sorting) will be added to the evaluation tree, and others will be discarded. Sections that have a valid blend type are always added to the tree.
◆ HighPassPerRow()
Adds active and non-empty sections to the evaluation tree based on priority: overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.
◆ PopulateNearestSection()
Runs the logic to populate empty ranges in the field with the nearest section
The documentation for this struct was generated from the following files: