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| bool | CachePreAnimatedValue (UObject *InKey) |
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| void | RestorePreAnimatedValue (const FObjectKey &InKey, const bool Unused, const FRestoreStateParams &Params) |
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| MOVIESCENE_API void | Initialize (FPreAnimatedStorageID InStorageID, FPreAnimatedStateExtension *InParentExtension) |
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| template<typename T > |
| T | ResolveComponent (T &&In) |
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| template<typename... T> |
| FPreAnimatedStorageGroupHandle | FindGroup (UObject *BoundObject, T &&... Unused) |
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| template<typename... T> |
| FPreAnimatedStorageGroupHandle | FindGroup (const FObjectComponent &BoundObject, T &&... Unused) |
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| template<typename... T> |
| FPreAnimatedStorageGroupHandle | MakeGroup (UObject *BoundObject, T &&... Unused) |
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| template<typename... T> |
| FPreAnimatedStorageGroupHandle | MakeGroup (const FObjectComponent &BoundObject, T &&... Unused) |
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| MOVIESCENE_API FPreAnimatedStorageGroupHandle | FindGroupImpl (UObject *BoundObject) |
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| MOVIESCENE_API FPreAnimatedStorageGroupHandle | FindGroupImpl (const FObjectComponent &BoundObject) |
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| MOVIESCENE_API FPreAnimatedStorageGroupHandle | MakeGroupImpl (UObject *BoundObject) |
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| MOVIESCENE_API FPreAnimatedStorageGroupHandle | MakeGroupImpl (const FObjectComponent &BoundObject) |
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| template<typename ... T> |
| void | ReplaceObject (TTuple< FObjectKey, T... > &InOutKey, const FObjectKey &NewObject) |
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| template<typename KeyType > |
| void | ReplaceObject (KeyType &InOutKey, const FObjectKey &NewObject) |
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| template<typename ObjectType > |
| void | ReplaceObject (TObjectKey< ObjectType > &InOutKey, const FObjectKey &NewObject) |
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| void | ReplaceObject (FObjectKey &InOutKey, const FObjectKey &NewObject) |
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◆ KeyType
◆ StorageType
◆ CachePreAnimatedValue()
| bool UE::MovieScene::FPreAnimatedCameraShakeTraits::CachePreAnimatedValue |
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UObject * |
InKey | ) |
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inline |
◆ RestorePreAnimatedValue()
The documentation for this struct was generated from the following file: