UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FPreAnimatedStateCachedValueHandle Struct Reference

#include <MovieScenePreAnimatedStateTypes.h>

Public Attributes

FPreAnimatedStorageID TypeID
 
FPreAnimatedStorageIndex StorageIndex
 

Friends

uint32 GetTypeHash (const FPreAnimatedStateCachedValueHandle &InEntry)
 
bool operator== (const FPreAnimatedStateCachedValueHandle &A, const FPreAnimatedStateCachedValueHandle &B)
 

Detailed Description

A handle to a particular pre-animated value within a FPreAnimatedStateExtension instance

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FPreAnimatedStateCachedValueHandle InEntry)
friend

◆ operator==

bool operator== ( const FPreAnimatedStateCachedValueHandle A,
const FPreAnimatedStateCachedValueHandle B 
)
friend

Member Data Documentation

◆ StorageIndex

FPreAnimatedStorageIndex UE::MovieScene::FPreAnimatedStateCachedValueHandle::StorageIndex

The index to the specific value within the storage implementation

◆ TypeID

FPreAnimatedStorageID UE::MovieScene::FPreAnimatedStateCachedValueHandle::TypeID

The type identifier for the unique storage implementation (see FPreAnimatedStateExtension::StorageImplementations)


The documentation for this struct was generated from the following file: