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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneSkeletalAnimationSystem.h>
Public Member Functions | |
| void | ResetSkeletalAnimations () |
Public Attributes | |
| TMap< TWeakObjectPtr< USkeletalMeshComponent >, FBoundObjectActiveSkeletalAnimations > | SkeletalAnimations |
| TMap< FObjectKey, TMap< FObjectKey, FMontagePlayerPerSectionData > > | MontageData |
| void UE::MovieScene::FSkeletalAnimationSystemData::ResetSkeletalAnimations | ( | ) |
| TMap<FObjectKey, TMap<FObjectKey, FMontagePlayerPerSectionData> > UE::MovieScene::FSkeletalAnimationSystemData::MontageData |
Map of persistent montage data
| TMap<TWeakObjectPtr<USkeletalMeshComponent>, FBoundObjectActiveSkeletalAnimations> UE::MovieScene::FSkeletalAnimationSystemData::SkeletalAnimations |
Map of active skeletal animations for each bound object