UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FSkeletalAnimationSystemData Struct Reference

#include <MovieSceneSkeletalAnimationSystem.h>

Public Member Functions

void ResetSkeletalAnimations ()
 

Public Attributes

TMap< TWeakObjectPtr< USkeletalMeshComponent >, FBoundObjectActiveSkeletalAnimationsSkeletalAnimations
 
TMap< FObjectKey, TMap< FObjectKey, FMontagePlayerPerSectionData > > MontageData
 

Member Function Documentation

◆ ResetSkeletalAnimations()

void UE::MovieScene::FSkeletalAnimationSystemData::ResetSkeletalAnimations ( )

Member Data Documentation

◆ MontageData

TMap<FObjectKey, TMap<FObjectKey, FMontagePlayerPerSectionData> > UE::MovieScene::FSkeletalAnimationSystemData::MontageData

Map of persistent montage data

◆ SkeletalAnimations

TMap<TWeakObjectPtr<USkeletalMeshComponent>, FBoundObjectActiveSkeletalAnimations> UE::MovieScene::FSkeletalAnimationSystemData::SkeletalAnimations

Map of active skeletal animations for each bound object


The documentation for this struct was generated from the following files: