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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Systems/MovieSceneSkeletalAnimationSystem.h"#include "Decorations/MovieSceneScalingAnchors.h"#include "Async/TaskGraphInterfaces.h"#include "EntitySystem/BuiltInComponentTypes.h"#include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h"#include "EntitySystem/MovieSceneEntityIDs.h"#include "EntitySystem/MovieSceneEntitySystemLinker.h"#include "EntitySystem/MovieSceneEntitySystemRunner.h"#include "EntitySystem/MovieSceneEntitySystemTask.h"#include "EntitySystem/MovieSceneEntityGroupingSystem.h"#include "IMovieScenePlayer.h"#include "MovieScene.h"#include "MovieSceneExecutionToken.h"#include "MovieSceneTracksComponentTypes.h"#include "Sections/MovieSceneSkeletalAnimationSection.h"#include "Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectStorage.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStorageID.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStorageID.inl"#include "AnimCustomInstanceHelper.h"#include "AnimSequencerInstance.h"#include "AnimSequencerInstanceProxy.h"#include "Animation/AnimMontage.h"#include "Animation/AnimSingleNodeInstance.h"#include "Components/SkeletalMeshComponent.h"#include "Engine/SkeletalMesh.h"#include "SkeletalMeshRestoreState.h"#include "Rendering/MotionVectorSimulation.h"#include "Systems/MovieSceneMotionVectorSimulationSystem.h"#include "Systems/MovieSceneComponentTransformSystem.h"#include "Systems/MovieSceneQuaternionInterpolationRotationSystem.h"#include "Systems/WeightAndEasingEvaluatorSystem.h"#include "Systems/MovieSceneObjectPropertySystem.h"#include "EntitySystem/MovieScenePreAnimatedStateSystem.h"#include "Animation/AnimationPoseData.h"#include "BonePose.h"#include "Animation/BuiltInAttributeTypes.h"#include "SequencerAnimationOverride.h"Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Functions | |
| DECLARE_CYCLE_STAT (TEXT("Gather skeletal animations"), MovieSceneEval_GatherSkeletalAnimations, STATGROUP_MovieSceneECS) | |
| DECLARE_CYCLE_STAT (TEXT("Evaluate skeletal animations"), MovieSceneEval_EvaluateSkeletalAnimations, STATGROUP_MovieSceneECS) | |
| bool | UE::MovieScene::AnimationUIFlickerFixActive () |
| UAnimSequencerInstance * | UE::MovieScene::GetAnimSequencerInstance (USkeletalMeshComponent *SkeletalMeshComponent) |
Variables | |
| MOVIESCENETRACKS_API bool(* | UE::MovieScene::ShouldUseLegacyControlRigTemplate )() = nullptr |
| bool | UE::MovieScene::GAnimationUIFlickerFix = false |
| FAutoConsoleVariableRef | UE::MovieScene::CVarAnimationUIFlickerFix (TEXT("Sequencer.Animation.UIFlickerFix"), GAnimationUIFlickerFix,) |
| DECLARE_CYCLE_STAT | ( | TEXT("Evaluate skeletal animations") | , |
| MovieSceneEval_EvaluateSkeletalAnimations | , | ||
| STATGROUP_MovieSceneECS | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("Gather skeletal animations") | , |
| MovieSceneEval_GatherSkeletalAnimations | , | ||
| STATGROUP_MovieSceneECS | |||
| ) |