UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FGatherSkeletalAnimations Struct Reference

Public Member Functions

 FGatherSkeletalAnimations (const FInstanceRegistry *InInstanceRegistry, FSkeletalAnimationSystemData *InSystemData)
 
void PreTask () const
 
void ForEachAllocation (const FEntityAllocationProxy AllocationProxy, TRead< FMovieSceneEntityID > EntityIDs, TRead< FRootInstanceHandle > RootInstanceHandles, TRead< FInstanceHandle > InstanceHandles, TRead< UObject * > BoundObjects, TRead< FMovieSceneSkeletalAnimationComponentData > SkeletalAnimations, TReadOptional< FFrameTime > OptionalEvalTimes, TReadOptional< double > WeightAndEasings) const
 

Public Attributes

const FInstanceRegistryInstanceRegistry
 
FSkeletalAnimationSystemDataSystemData
 

Detailed Description


Task for gathering active skeletal animations

Constructor & Destructor Documentation

◆ FGatherSkeletalAnimations()

UE::MovieScene::FGatherSkeletalAnimations::FGatherSkeletalAnimations ( const FInstanceRegistry InInstanceRegistry,
FSkeletalAnimationSystemData InSystemData 
)
inline

Member Function Documentation

◆ ForEachAllocation()

void UE::MovieScene::FGatherSkeletalAnimations::ForEachAllocation ( const FEntityAllocationProxy  AllocationProxy,
TRead< FMovieSceneEntityID EntityIDs,
TRead< FRootInstanceHandle RootInstanceHandles,
TRead< FInstanceHandle InstanceHandles,
TRead< UObject * >  BoundObjects,
TRead< FMovieSceneSkeletalAnimationComponentData SkeletalAnimations,
TReadOptional< FFrameTime OptionalEvalTimes,
TReadOptional< double WeightAndEasings 
) const
inline

◆ PreTask()

void UE::MovieScene::FGatherSkeletalAnimations::PreTask ( ) const
inline

Member Data Documentation

◆ InstanceRegistry

const FInstanceRegistry* UE::MovieScene::FGatherSkeletalAnimations::InstanceRegistry

◆ SystemData

FSkeletalAnimationSystemData* UE::MovieScene::FGatherSkeletalAnimations::SystemData

The documentation for this struct was generated from the following file: