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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMovieScenePreAnimatedStorage.h>
Inheritance diagram for UE::MovieScene::IPreAnimatedStorage:Additional Inherited Members | |
Protected Member Functions inherited from TSharedFromThis< IPreAnimatedStorage > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< IPreAnimatedStorage > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
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inlinevirtual |
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inlinevirtual |
Reimplemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.
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inlinevirtual |
Reimplemented in UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedSkeletalAnimationTraits >, and UE::MovieScene::TPreAnimatedStateStorage_ObjectTraits< FPreAnimatedVisibilityTraits >.
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inlinevirtual |
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pure virtual |
Implemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.
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pure virtual |
Implemented in UE::MovieScene::FAnimTypePreAnimatedStateRootStorage, UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >, UE::MovieScene::FPreAnimatedCameraShakeStateStorage, UE::MovieScene::FPreAnimatedCameraComponentShakeStateStorage, UE::MovieScene::FPreAnimatedCameraSourceShakeStateStorage, UE::MovieScene::FPreAnimatedFadeStateStorage, and UE::MovieScene::FPreAnimatedSlomoStateStorage.
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inlinevirtual |
Reimplemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >, and UE::MovieScene::FAnimTypePreAnimatedStateRootStorage.
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inlinevirtual |
Reimplemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.
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pure virtual |
Implemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.