UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::IPreAnimatedStorage Struct Referenceabstract

#include <IMovieScenePreAnimatedStorage.h>

+ Inheritance diagram for UE::MovieScene::IPreAnimatedStorage:

Public Member Functions

virtual ~IPreAnimatedStorage ()
 
virtual FPreAnimatedStorageID GetStorageType () const =0
 
virtual void Initialize (FPreAnimatedStorageID StorageID, FPreAnimatedStateExtension *ParentExtension)
 
virtual void OnObjectReplaced (FPreAnimatedStorageIndex StorageIndex, const FObjectKey &OldObject, const FObjectKey &NewObject)
 
virtual EPreAnimatedStorageRequirement RestorePreAnimatedStateStorage (FPreAnimatedStorageIndex StorageIndex, EPreAnimatedStorageRequirement SourceRequirement, EPreAnimatedStorageRequirement TargetRequirement, const FRestoreStateParams &Params)=0
 
virtual EPreAnimatedStorageRequirement DiscardPreAnimatedStateStorage (FPreAnimatedStorageIndex StorageIndex, EPreAnimatedStorageRequirement SourceRequirement)=0
 
virtual IPreAnimatedObjectPropertyStorageAsPropertyStorage ()
 
virtual IPreAnimatedObjectEntityStorageAsObjectStorage ()
 
virtual void AddReferencedObjects (FReferenceCollector &ReferenceCollector)
 
- Public Member Functions inherited from TSharedFromThis< IPreAnimatedStorage >
TSharedRef< IPreAnimatedStorage, Mode > AsShared ()
 
TSharedRef< IPreAnimatedStorage const, Mode > AsShared () const
 
TSharedRef< SubobjectType, Mode > AsSharedSubobject (SubobjectType *SubobjectPtr) const
 
TWeakPtr< IPreAnimatedStorage, Mode > AsWeak ()
 
TWeakPtr< IPreAnimatedStorage const, Mode > AsWeak () const
 
TWeakPtr< SubobjectType, Mode > AsWeakSubobject (SubobjectType *SubobjectPtr) const
 
void UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const
 
void UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const
 
UE_FORCEINLINE_HINT bool DoesSharedInstanceExist () const
 

Additional Inherited Members

- Protected Member Functions inherited from TSharedFromThis< IPreAnimatedStorage >
 TSharedFromThis ()
 
 TSharedFromThis (TSharedFromThis const &)
 
UE_FORCEINLINE_HINT TSharedFromThisoperator= (TSharedFromThis const &)
 
 ~TSharedFromThis ()
 
- Static Protected Member Functions inherited from TSharedFromThis< IPreAnimatedStorage >
static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > SharedThis (OtherType *ThisPtr)
 
static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > SharedThis (const OtherType *ThisPtr)
 

Constructor & Destructor Documentation

◆ ~IPreAnimatedStorage()

virtual UE::MovieScene::IPreAnimatedStorage::~IPreAnimatedStorage ( )
inlinevirtual

Member Function Documentation

◆ AddReferencedObjects()

virtual void UE::MovieScene::IPreAnimatedStorage::AddReferencedObjects ( FReferenceCollector ReferenceCollector)
inlinevirtual

Reimplemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.

◆ AsObjectStorage()

◆ AsPropertyStorage()

◆ DiscardPreAnimatedStateStorage()

virtual EPreAnimatedStorageRequirement UE::MovieScene::IPreAnimatedStorage::DiscardPreAnimatedStateStorage ( FPreAnimatedStorageIndex  StorageIndex,
EPreAnimatedStorageRequirement  SourceRequirement 
)
pure virtual

Implemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.

◆ GetStorageType()

virtual FPreAnimatedStorageID UE::MovieScene::IPreAnimatedStorage::GetStorageType ( ) const
pure virtual

Implemented in UE::MovieScene::FAnimTypePreAnimatedStateRootStorage, UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >, UE::MovieScene::FPreAnimatedCameraShakeStateStorage, UE::MovieScene::FPreAnimatedCameraComponentShakeStateStorage, UE::MovieScene::FPreAnimatedCameraSourceShakeStateStorage, UE::MovieScene::FPreAnimatedFadeStateStorage, and UE::MovieScene::FPreAnimatedSlomoStateStorage.

◆ Initialize()

virtual void UE::MovieScene::IPreAnimatedStorage::Initialize ( FPreAnimatedStorageID  StorageID,
FPreAnimatedStateExtension ParentExtension 
)
inlinevirtual

Reimplemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >, and UE::MovieScene::FAnimTypePreAnimatedStateRootStorage.

◆ OnObjectReplaced()

virtual void UE::MovieScene::IPreAnimatedStorage::OnObjectReplaced ( FPreAnimatedStorageIndex  StorageIndex,
const FObjectKey OldObject,
const FObjectKey NewObject 
)
inlinevirtual

Reimplemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.

◆ RestorePreAnimatedStateStorage()

virtual EPreAnimatedStorageRequirement UE::MovieScene::IPreAnimatedStorage::RestorePreAnimatedStateStorage ( FPreAnimatedStorageIndex  StorageIndex,
EPreAnimatedStorageRequirement  SourceRequirement,
EPreAnimatedStorageRequirement  TargetRequirement,
const FRestoreStateParams Params 
)
pure virtual

Implemented in UE::MovieScene::TPreAnimatedStateStorage< StorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FComponentAttachmentPreAnimatedTraits >, UE::MovieScene::TPreAnimatedStateStorage< FCustomPrimitiveDataEntryTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionScalarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FMaterialParameterCollectionVectorTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedBoundObjectAudioStateTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraComponentShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraCutTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCameraSourceShakeTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedConstraintTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedCVarTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedDataLayerStorageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedMobilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedObjectTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedRootTokenTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationAnimInstanceTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationMontageTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedSkeletalAnimationTraits >, UE::MovieScene::TPreAnimatedStateStorage< FPreAnimatedVisibilityTraits >, UE::MovieScene::TPreAnimatedStateStorage< ObjectTraits >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialParameterTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, FComponentMaterialInfo > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FWidgetMaterialAccessor, UObject *, FWidgetMaterialHandle > >, UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedPropertyTraits< PropertyTraits, TIntegerSequence< int, MetaDataIndices... >, MetaDataTypes... > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedFadeState > >, UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< FMovieSceneAnimTypeID, FPreAnimatedSlomoState > >, and UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >.


The documentation for this struct was generated from the following file: