#include <MovieSceneEntityRange.h>
◆ TEntityPtr()
Construct this range from a range and index
◆ Get()
template<int ComponentTypeIndex>
Retrieve the component at the specified Index within this TEntityPtr's parameters. Not to be used for Read/WriteOptional variants.
- Note
- The const qualifier of the component will match the access mode for the component (const for read, non-const for write)
- Returns
- A reference to the component value
◆ GetOptional()
template<int ComponentTypeIndex>
Optionally retrieve the component at the specified ComponentTypeIndex within this TEntityPtr's parameters.
- Note
- The const qualifier of the component will match the access mode for the component (const for read, non-const for write)
- Returns
- A pointer to the component value, or nullptr if this entity does not have such a component.
◆ operator bool()
Test whether this pointer is valid
◆ operator*()
◆ operator++()
◆ operator--()
◆ Set()
template<int ComponentTypeIndex,
typename ValueType >
Set the value of the component at the specified index withinin this entity
- Parameters
-
| InValue | The value to assign to the component |
◆ operator!=
Compare this pointer with another for equality
The documentation for this struct was generated from the following file: