UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FQuantizedObjectReference Struct Reference

#include <QuantizedObjectReference.h>

Public Member Functions

void SetNetReference (FNetSerializationContext &Context, const FNetSerializerBaseArgs &Args, const FNetObjectReference &InNetReference)
 
bool IsNetReference () const
 
bool IsRemoteReference () const
 
bool operator== (const FQuantizedObjectReference &RHS) const
 
bool IsValid () const
 
void FreeRemoteReference (FNetSerializationContext &Context, const FNetSerializerBaseArgs &Args)
 
FString ToString () const
 

Public Attributes

FNetObjectReference NetReference
 
FQuantizedRemoteObjectReferenceRemoteReferencePtr = nullptr
 

Member Function Documentation

◆ FreeRemoteReference()

void UE::Net::FQuantizedObjectReference::FreeRemoteReference ( FNetSerializationContext Context,
const FNetSerializerBaseArgs Args 
)

◆ IsNetReference()

bool UE::Net::FQuantizedObjectReference::IsNetReference ( ) const
inline

◆ IsRemoteReference()

bool UE::Net::FQuantizedObjectReference::IsRemoteReference ( ) const
inline

◆ IsValid()

bool UE::Net::FQuantizedObjectReference::IsValid ( ) const

◆ operator==()

bool UE::Net::FQuantizedObjectReference::operator== ( const FQuantizedObjectReference RHS) const

◆ SetNetReference()

void UE::Net::FQuantizedObjectReference::SetNetReference ( FNetSerializationContext Context,
const FNetSerializerBaseArgs Args,
const FNetObjectReference InNetReference 
)
inline

◆ ToString()

FString UE::Net::FQuantizedObjectReference::ToString ( ) const

Member Data Documentation

◆ NetReference

FNetObjectReference UE::Net::FQuantizedObjectReference::NetReference

◆ RemoteReferencePtr

FQuantizedRemoteObjectReference* UE::Net::FQuantizedObjectReference::RemoteReferencePtr = nullptr

The documentation for this struct was generated from the following files: