UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FPendingBatchHolder Struct Reference

#include <PendingBatchData.h>

Public Member Functions

bool Contains (FNetRefHandle NetRefHandle) const
 
FPendingBatchDataFind (FNetRefHandle NetRefHandle)
 
const FPendingBatchDataFind (FNetRefHandle NetRefHandle) const
 
FPendingBatchDataFindOrCreate (FNetRefHandle NetRefHandle)
 
void Remove (FNetRefHandle NetRefHandle)
 
bool IsEmpty () const
 
int32 Num () const
 
auto CreateConstIterator () const
 
void Empty ()
 

Member Function Documentation

◆ Contains()

bool UE::Net::Private::FPendingBatchHolder::Contains ( FNetRefHandle  NetRefHandle) const
inline

◆ CreateConstIterator()

auto UE::Net::Private::FPendingBatchHolder::CreateConstIterator ( ) const
inline

◆ Empty()

void UE::Net::Private::FPendingBatchHolder::Empty ( )
inline

◆ Find() [1/2]

FPendingBatchData * UE::Net::Private::FPendingBatchHolder::Find ( FNetRefHandle  NetRefHandle)
inline

◆ Find() [2/2]

const FPendingBatchData * UE::Net::Private::FPendingBatchHolder::Find ( FNetRefHandle  NetRefHandle) const
inline

◆ FindOrCreate()

FPendingBatchData * UE::Net::Private::FPendingBatchHolder::FindOrCreate ( FNetRefHandle  NetRefHandle)
inline

◆ IsEmpty()

bool UE::Net::Private::FPendingBatchHolder::IsEmpty ( ) const
inline

◆ Num()

int32 UE::Net::Private::FPendingBatchHolder::Num ( ) const
inline

◆ Remove()

void UE::Net::Private::FPendingBatchHolder::Remove ( FNetRefHandle  NetRefHandle)
inline

The documentation for this struct was generated from the following files: