UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FPendingBatchData Struct Reference

#include <PendingBatchData.h>

Public Attributes

TArray< uint32, TInlineAllocator< 32 > > DataChunkStorage
 
TArray< FQueuedDataChunk, TInlineAllocator< 4 > > QueuedDataChunks
 
TArray< FNetRefHandle, TInlineAllocator< 4 > > PendingMustBeMappedReferences
 
TArray< FNetRefHandle, TInlineAllocator< 4 > > ResolvedReferences
 
FNetRefHandle Owner
 
TArray< FNetRefHandle, TInlineAllocator< 4 > > CreationDependentParents
 
uint64 PendingBatchStartCycles = 0
 
double NextWarningTimeout = 0.0
 
int32 PendingBatchTryProcessCount = 0
 
EIrisAsyncLoadingPriority IrisAsyncLoadingPriority = EIrisAsyncLoadingPriority::Invalid
 

Member Data Documentation

◆ CreationDependentParents

TArray<FNetRefHandle, TInlineAllocator<4> > UE::Net::Private::FPendingBatchData::CreationDependentParents

◆ DataChunkStorage

TArray<uint32, TInlineAllocator<32> > UE::Net::Private::FPendingBatchData::DataChunkStorage

◆ IrisAsyncLoadingPriority

EIrisAsyncLoadingPriority UE::Net::Private::FPendingBatchData::IrisAsyncLoadingPriority = EIrisAsyncLoadingPriority::Invalid

◆ NextWarningTimeout

double UE::Net::Private::FPendingBatchData::NextWarningTimeout = 0.0

◆ Owner

FNetRefHandle UE::Net::Private::FPendingBatchData::Owner

◆ PendingBatchStartCycles

uint64 UE::Net::Private::FPendingBatchData::PendingBatchStartCycles = 0

◆ PendingBatchTryProcessCount

int32 UE::Net::Private::FPendingBatchData::PendingBatchTryProcessCount = 0

◆ PendingMustBeMappedReferences

TArray<FNetRefHandle, TInlineAllocator<4> > UE::Net::Private::FPendingBatchData::PendingMustBeMappedReferences

◆ QueuedDataChunks

TArray<FQueuedDataChunk, TInlineAllocator<4> > UE::Net::Private::FPendingBatchData::QueuedDataChunks

◆ ResolvedReferences

TArray<FNetRefHandle, TInlineAllocator<4> > UE::Net::Private::FPendingBatchData::ResolvedReferences

The documentation for this struct was generated from the following file: