#include <RemoteObject.h>
◆ FPhysicsIslandId() [1/2]
| UE::RemoteObject::Handle::FPhysicsIslandId::FPhysicsIslandId |
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default |
◆ FPhysicsIslandId() [2/2]
| UE::RemoteObject::Handle::FPhysicsIslandId::FPhysicsIslandId |
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const FRemoteServerId & |
PhysicsServerIdIn, |
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const uint32 |
PhysicsLocalIslandIdIn |
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◆ IsValid()
| bool UE::RemoteObject::Handle::FPhysicsIslandId::IsValid |
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const |
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inline |
◆ operator<()
◆ operator<=()
◆ operator==()
◆ Reset()
| void UE::RemoteObject::Handle::FPhysicsIslandId::Reset |
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◆ ToString()
| FString UE::RemoteObject::Handle::FPhysicsIslandId::ToString |
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const |
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inline |
◆ FRemoteObjectId
◆ operator<<
◆ PhysicsLocalIslandId
| uint32 UE::RemoteObject::Handle::FPhysicsIslandId::PhysicsLocalIslandId = 0 |
◆ PhysicsServerId
| FRemoteServerId UE::RemoteObject::Handle::FPhysicsIslandId::PhysicsServerId |
The documentation for this struct was generated from the following files: